Publication Type:

Journal Article

Source:

Advances in Intelligent Systems and Computing, Springer Verlag, Volume 397, p.351-359 (2016)

ISBN:

9788132226697

URL:

http://www.scopus.com/inward/record.url?eid=2-s2.0-84955239473&partnerID=40&md5=e7ccde2b3655e7f10df7fdc426a34a5f

Keywords:

3-d modeling, Augmented reality, Bilateral filters, Depth sensors, Image segmentation, kinect, Linear transformations, Pre-processing, Scanning, Soft computing, Transformation matrices

Abstract:

Presently, animation and augmented reality has taken a leap into the boundary of various industries such as gaming, entertainment and architecture. To make the works more amiable, three-dimensional models are constructed normally by hands and by technological invasions, and scanners are being employed. 3D models have become more eminent for they are flexible and accurate. But mod- elling a 3D object manually can be arduous and engaging scanners are lavish. Thus, in this paper, we propose an approach of using Kinect’s depth sensor. Kinect is an add-on for the Xbox 360 (gaming console). The depth image is obtained using the depth sensor where segmentation of a part to be 3D modelled is the exclusivity. © Springer India 2016.

Notes:

cited By 0; Conference of International Conference on Soft Computing Systems, ICSCS 2015 ; Conference Date: 20 April 2015 Through 21 April 2015; Conference Code:160689

Cite this Research Publication

G. Radhika, Ramkumar, S., and Prasath, K. N., “3D modelling using depth sensors present in kinect”, Advances in Intelligent Systems and Computing, vol. 397, pp. 351-359, 2016.