Publication Type:

Conference Paper


Proceedings - IEEE 8th International Conference on Technology for Education, T4E 2016, Institute of Electrical and Electronics Engineers Inc., p.120-123 (2017)





Education, Education computing, Epistemic Games, Learning outcome, Management education, Non-intrusive, serious games, SKIVE, Students, Teaching


<p>Current teaching methods in business schools such as case studies, instructor-led teaching, and corporate internships have come under increasing scrutiny and questioning in the recent years. In response to the sense that these pedagogical approaches may no longer be working, newer student-centric approaches such as using serious games as a pedagogical tool have been gaining prominence. However, there is no clear definition as yet on what construes an effective game-based learning pedagogical methodology and no definitive method to capture learning outcomes.This paper contributes a learning framework that uses evidence-centered design in epistemic games to model learning outcomes for management students and practitioners. The authors also report on a pilot study involving a new simulation game - STRAT UP - based on the above framework, to explore how such games can help in capturing evidence to measure learning outcomes for the Human Resource function. © 2016 IEEE.</p>


cited By 0; Conference of 8th IEEE International Conference on Technology for Education, T4E 2016 ; Conference Date: 2 December 2016 Through 4 December 2016; Conference Code:125986

Cite this Research Publication

S. Rambhatla and Dr. Deepak Gupta, “Evidence Centred Approach to Measuring Learning Outcomes Amongst Management Students Using Epistemic Games”, in Proceedings - IEEE 8th International Conference on Technology for Education, T4E 2016, 2017, pp. 120-123.