Publication Type:

Conference Paper

Source:

2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017, Institute of Electrical and Electronics Engineers Inc. (2017)

ISBN:

9781509054824

URL:

https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021757050&doi=10.1109%2fSeGAH.2017.7939292&partnerID=40&md5=4ae265edb34baa3ca262c8d73b5b611a

Keywords:

ABC campaign, At-speed, Computer games, health, Health effects, Human computer interaction, Neighbourhood, Personnel training, Picking up, Plastic recycling, Recycling, serious games, Soft plastics, Waste sorting, Zero waste

Abstract:

Picking up and sorting garbage is a tedious task, and the health effects of garbage on the streets of India is grave. Recycling trash into categories (e.g. hard plastic, soft plastic, organic, paper) requires training to do correctly at speed. Major national clean up campaigns as well as neighbourhood level initiatives require trained trainees who can quickly place each piece into the appropriate place. For this reason, we investigated using a serious game to train people in how to recycle trash quickly. © 2017 IEEE.

Notes:

cited By 0; Conference of 5th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2017 ; Conference Date: 2 April 2017 Through 4 April 2017; Conference Code:128206

Cite this Research Publication

B. M. Menon, Unnikrishnan, R., Muir, A., and Rao R. Bhavani, “Serious game on recognizing categories of waste, to support a zero waste recycling program”, in 2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017, 2017.

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