<p>In the world of computer based gaming most of them are purely for entertainment but recently serious games are also emerging. Our research study focused primarily on a type of serious game with multiple scenarios designed specifically to support cyber security concept learning. We studied the impact of game based learning on cyber security graduate engineering students (N=20). Existing game scenarios were enhanced with summative assessments. A control group (EG1=10) was given the summative test without playing the game and a different group (EG2=10) was given the same test after playing the game. Results indicate that EG2 had better learning outcomes though there was learning curve with the game itself.</p>
Raghu Raman, Lal, A., and Dr. Krishnashree Achuthan, “Serious games based approach to cyber security concept learning: Indian context”, in International Conference on Green Computing Communication and Electrical Engineering (ICGCCEE), 2014.