Publication Type:

Conference Paper

Source:

2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015, Institute of Electrical and Electronics Engineers Inc., p.919-924 (2015)

ISBN:

9781479987917

URL:

http://www.scopus.com/inward/record.url?eid=2-s2.0-84946219109&partnerID=40&md5=bbfa85d1720437c5172d7b4e82c939f0

Keywords:

3D game engines, Augmented reality, Educational context, Effective learning, Harmful effects, Information science

Abstract:

Visualization in an educational context provides the learner with visual means of information. Conceptualizing certain circumstances such as consequences of smoking can be done more effectively with the help of the technology, Augmented Reality (AR). It is a new methodology for effective learning. This paper proposes an approach on how AR based on Marker Technology simulates the harmful effects of smoking and its consequences using Unity 3D game engine. The study also illustrates the impact of AR technology on students for better learning. © 2015 IEEE.

Notes:

cited By 0; Conference of International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015 ; Conference Date: 10 August 2015 Through 13 August 2015; Conference Code:115835

Cite this Research Publication

B. Ra Mohan, Bijlani, Kb, and Jayakrishnan, Rb, “Simulating consequences of smoking with Augmented Reality”, in 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015, 2015, pp. 919-924.