The objective of this work is to enhance the pace of learning occupational skills by developing multimedia enriched computerized vocational training programs targeted towards the illiterate and neo-literate sections of a society. This is achieved by developing virtual computer based vocational training environments. The experience of these environments is enriched with touch and gesture based technology. This paper talks about the creation of virtual vocational training scenario of a fabric painting application. We have successfully created a working prototype which brings out the real experience of fabric painting to the end user. Emphasis is placed on human-computer interactions that will allow simplistic interface for illiterate or neo-literate individuals. This approach of ‘virtual’ computer-based vocational training environment has great potential that stimulates self-learning processes of these vocational skills to a diverse audience with varying skill sets.
N. Gupta, Yogeshwara, K., Kumar, R. N. Vinay, Bisht, R. Singh, Ginnela, Y., Rajamani, K., Kamal Bijlani, Krishnasree Achuthan, and Rao R. Bhavani, “Virtual Fabric Paint Environment using Touch and Gesture for Vocational Training”, in Haptic Audio visual Environments and Games, 2009. HAVE 2009. IEEE International Workshop on, 2009.