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Dr. Ekaterina Muravevskaia

Assistant Professor, Department of Cognitive Sciences and Psychology, Amritapuri

Qualification: PhD
Research Interest: Human-Centered Computing/HCI, User Experience ,Game Design, Interaction Design, Educational Technologies, Extended Reality (VR/AR), Affective Computing, Empathy Assessment and Development

Bio

Ekaterina Muravevskaia’s alma mater was the Moscow State University of Printing Arts (Russia), from where she graduated in 2008. Then Ekaterina worked in the IT Industry as a Business Analyst, Project Manager, Designer, and UX Researcher for five years. In 2013 she returned back to school and in 2014 received her M.Ed. degree in early childhood development from Manchester University (UK). In 2015 she obtained a computer science MS degree with a focus on Digital Production Arts and Human-Centered Computing from Clemson University (USA), where she studied as a Fulbright Scholar. She received her PhD in Human-Centered Computing from the University of Florida in 2021. Currently, she serves as an Assistant Professor at Amrita University (India), where she conducts research with Indian school children in order to explore how empathy games can vary within different cultural contexts. Her research interests relate to empathy development, conscious communication, and social-emotional learning. Her work has been presented at national and international conferences, including IDC, IEEE VR, CHI Play, and Game-Based Learning, and published in scientific journals, such as the International Journal of Child-Computer Interaction.

Publications

Journal Article

Year : 2023

Designing Empathy Game: Case on Participatory Design Session with children within the Indian context

Cite this Research Publication : Muravevskaia E., Abhijith A., Prabha P., Unnithan M., Arunav H., Rthuraj P., Ruthvik K., Manikutty G. (2023). Designing Empathy Game: Case on Participatory Design Session with children within the Indian context. In Proceedings of the 22th International Conference on Interaction Design and Children (IDC ‘23). Association for Computing Machinery, New York, NY, USA, ISBN 979-8-4007-0131-3/23/06. DOI: https://doi.org/10.1145/3585088.3593862

Year : 2022

Transformational approach to social skills development in children: Virtual Reality Games for social-emotional diagnostics and development of social skills in children

Cite this Research Publication : Muravevskaia, E. and Gardner-McCune, C. (2022, May). Transformational approach to social skills development in children: Virtual Reality Games for social-emotional diagnostics and development of social skills in children. In the proceedings of the 3rd Conference “Family and social crisis” (Family Conference 2022) (Scopus database: in Russian language)

Year : 2022

Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters

Cite this Research Publication : Muravevskaia, E., & Gardner-McCune, C. (2022, March). Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 742-743). IEEE.

Year : 2022

VR Empathy Game: Creating Empathic VR Environments for Children Based on a Social Constructivist Learning Approach

Cite this Research Publication : Muravevskaia, E., & Gardner-McCune, C. (2022, July). VR Empathy Game: Creating Empathic VR Environments for Children Based on a Social Constructivist Learning Approach. In 2022 International Conference on Advanced Learning Technologies (ICALT) (pp. 360-362). IEEE.

Year : 2020

Moving Beyond Stuck: A Design-Based Approach to Enhancing Minority Tech Startup Launches

Cite this Research Publication : Eugene, W., Jimenez, Y., Muravevskaia, E., Lopez-Ramirez, C., & Gilbert, J. (2020, July). Moving Beyond Stuck: A Design-Based Approach to Enhancing Minority Tech Startup Launches. In International Conference on Human-Computer Interaction, 19-26. Springer, Cham. DOI: https://doi.org/10.1007/978-3-030-60700-5_3

Year : 2020

Designing a Virtual Reality Empathy Game framework to create empathic experiences for children

Cite this Research Publication : Muravevskaia, E., & Gardner-McCune, C. Designing a Virtual Reality Empathy Game framework to create empathic experiences for children. International Journal of Child-Computer Interaction, 35, 100561., 2023

Year : 2017

Empathy Development in Young Children Using Interactive VR Games

Cite this Research Publication : Muravevskaia, E. (2017, October). Empathy Development in Young Children Using Interactive VR Games. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 715-718. Association for Computing Machinery, New York, NY, USA. Doctoral Consortium. DOI: https://doi.org/10.1145/3130859.3133229

Conference Proceedings

Year : 2017

Educational Virtual Reality Game for Promoting Empathy in Young Children

Cite this Research Publication : Muravevskaia, E., & Gardner-McCune, C. (2017, October). Educational Virtual Reality Game for Promoting Empathy in Young Children. The 11th European Conference of Games Based Learning, game competition. http://www.proceedings.com/36738.html

Year : 2016

Developing children’s cultural awareness and empathy through games and fairy tales

Cite this Research Publication : Muravevskaia, E., Tavassoli, F., & Gardner-McCune, C. (2016, June). Developing children’s cultural awareness and empathy through games and fairy tales. In Proceedings of the 15th International Conference on Interaction Design and Children (IDC ‘16). Association for Computing Machinery, New York, NY, USA, 701–706. DOI: https://doi.org/10.1145/2930674.2935998

Projects
  • AR Empathy Game and Game-based empathy assessment tools design
  • Exploration of Social Connectedness and Social Skills, Including Empathy, in Rural India
Conference Attended

IDC, GBL, PsyArt, CHI Play, IEEE VR, ICALT, AnitaBorg,

Academic Activities
  • ACM and IEEE societies member
  • Reviewer for CHI, IEEE VR, IDC, CHI Play
  • Ethics committee member
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