Back close

Course Detail

Course Name Sound Designing and Mastering Practice
Course Code 24VMC631
Program MSc Visual Communication (Digital Film Making & Media Production)
Credits 3
Campus Mysuru

Syllabus

Unit I

Introduction to Sound Design-Understanding the role of sound in media production, Exploring the history and evolution of sound design. Studying the principles of sound perception and psychoacoustics.

Unit II

Audio Fundamentals- Introduction to acoustics and sound wave properties, understanding frequency, amplitude, phase, and wavelength, Exploring the characteristics of different audio signals.

Unit III

Digital Audio Workstations (DAWs) and Tools-Introduction to popular DAW software, Navigating the interface and basic operations of a DAW, Working with audio tracks, plugins, and effects.

Unit IV

Recording Techniques-Microphone types, characteristics, and placement techniques, Studio and field recording practices, Capturing high-quality sound for various applications (dialogue, music, effects).

Unit V

Sound Effects Design-Creating and manipulating sound effects using synthesizers and samplers, Exploring libraries and databases for sound effects.

Objectives and Outcomes

Course Objective:

This course is an introduction to sound editing and sound design. The course examines the place of sound in cinema, both artistic and technological. The course will cover the basics of sound, microphones, and analogue-to-digital conversion.

Course Outcomes (COs):

After completing the course, learners should be able to:

  1. Familiarize with sound basics of sound equipment’s and software’s
  2. To be able to record Live recording
  3. To be able to mix the sounds, Dialogue and sfx
  4. To be able to do Mastering of Music
  5. To be able to recognize and use various sound

CO – PO Mapping:

PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3 PSO4 PSO5
CO1 2 2 1 1 2 1 1 2 2 1 1 1
CO2 2 2 1 1 2 1 2 2 3 2 1 2
CO3 3 3 2 2 3 2 3 2 3 2 2 2
CO4 2 3 2 2 3 2 2 3 3 3 2 3
CO5 3 3 2 2 3 2 3 3 3 3 2 3

Text Books / References

References:

  1. Ament, V. (2014). The Foley grail: The art of performing sound for film, games, and animation (2nd ed.). Focal Press.
  2. Collins, K. (2013). Game sound: An introduction to the history, theory, and practice of video game music and sound design. MIT Press.
  3. Collins, (2017). Pro tools 101: An introduction to Pro Tools 12 (2nd ed.). Peachpit Press.
  4. Owsinski, (2017). The mastering engineer’s handbook 4th edition: The audio mastering handbook. Bobby Owsinski Media Group.
  5. Viers, (2021). The sound effects bible: How to create and record Hollywood style sound effects. Michael Wiese Productions

DISCLAIMER: The appearance of external links on this web site does not constitute endorsement by the School of Biotechnology/Amrita Vishwa Vidyapeetham or the information, products or services contained therein. For other than authorized activities, the Amrita Vishwa Vidyapeetham does not exercise any editorial control over the information you may find at these locations. These links are provided consistent with the stated purpose of this web site.

Admissions Apply Now