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Course Detail

Course Name Basics of Computer Programming
Course Code 24CLT675
Program M. Sc. Cognitive Sciences, Learning and Technology
Semester Soft Core
Credits 3
Campus Amritapuri

Syllabus

Unit I

Unit I – Introduction to Programming
History and evolution of programming: Tracing the journey of programming from its inception to the present, highlighting the development and evolution of various programming languages.
Programming language comparison: Examining the progression of different programming languages over time and comparing their features, strengths, and applications.
Diverse applications of programming languages: Exploring the various uses and applications of different programming languages in technology and development.

Unit II

Unit II – Variables and Datatypes
Basics of data types: An introduction to primary data types such as Float/Double, Integer, String, and Character.
Comprehending variables: Gaining an understanding of how variables work and their role in programming.

Unit III

Unit III – Knowing the Operators
Arithmetic operations with numbers: Exploring the fundamentals of addition, multiplication, subtraction, and division on numerical data.
Manipulating strings: Understanding how to concatenate strings, along with the implications of multiplication, subtraction, and division operations on string data.

Unit IV

Unit IV – Functions and Input from the User
Fundamentals of functions: A primer on the concept and importance of functions in programming.
Varieties of functions: Exploring both parameterized and non-parameterized functions, highlighting their differences and uses.
Handling user data: Understanding how to manage user inputs and outputs through functions.

Unit V

Unit V – OOPS concepts
Learning and using basic oops concepts

Course Objectives

Prerequisite: Good reading and writing skills in English
Course Objectives:

  • Understand the Evolution and Applications of Programming Languages: To familiarize students with the historical development of programming languages, their comparative strengths, and applications.
  • Master Basic Programming Constructs: To ensure students can effectively use variables, data types, and operators to construct programs.
  • Develop Problem-Solving Skills: To enable students to apply programming concepts and logical thinking to solve problems.
  • Grasp Functions and User Interaction: To teach students how to modularize code using functions and interact with users through input and output operations.
  • Introduce Object-Oriented Programming (OOP) Concepts: To provide students with a foundational understanding of OOP principles and their application in software development.

Course Outcomes:

CO1:Demonstrate an understanding of the historical development and applications of various programming languages.
CO2: Effectively utilize variables, data types, and operators in programming. CO3: Apply programming constructs and logic to solve computational problems.
CO4:Design and implement functions for modular code development and manage user inputs and outputs effectively.
CO5: Understand and apply basic object-oriented programming concepts in software development.

Skills:

Problem-solving and logical thinking: Applying programming constructs to solve real-world problems.
Programming proficiency: Writing efficient, readable, and maintainable code in one or more programming languages.
Understanding of OOP: Grasping the fundamentals of object-oriented design and its implementation.
Code modularization: Using functions to organize and modularize code for better readability and maintenance.
User interaction management: Designing user interfaces and handling user inputs and outputs.

Course Outcomes (CO) – Program Outcomes (PO) Mappings

PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9
CO1 X
CO2 X X X
CO3
CO4 X
CO5 X

Evaluation Pattern:

Assessment Inter nal External
Active Participation in Class 10
*Continuous Assessment (CA) 40
Content produced over the course and submitted at the last 50

*CA – Can be Quizzes, Assignment, Projects, and Reports, and Seminar

Textbooks and Papers

  • Freeman, E., Robson, E., Bates, B., & Sierra, K. (2004). Head First Design Patterns: A Brain-Friendly Guide. O’Reilly Media. This guide introduces design patterns in an accessible manner, crucial for effective object-oriented design and programming.
  • Gaddis, T. (2018). Starting Out with C++ from Control Structures to Objects (9th ed.). Pearson. Offers a solid foundation in C++ programming, covering basic to intermediate concepts, and introduces object-oriented programming.
  • Schildt, H. (2019). Java: A Beginner’s Guide (8th ed.). McGraw-Hill Education. Provides a comprehensive introduction to Java programming, focusing on fundamental programming concepts and the application of OOP principles.
  • Zelle, J. (2010). Python Programming: An Introduction to Computer Science (2nd ed.). Franklin,
  • Beedle & Associates Inc. This book is a great introduction to programming concepts and
    problem-solving techniques using Python, known for its readability and broad applicability in modern software development.

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