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Course Detail

Course Name Design Patterns
Course Code 15CSE343
Program B. Tech. in Computer Science and Engineering
Year Taught 2019

Syllabus

Unit 1

Introduction to Design Patterns: Significance – Software Design and patterns – Model – View – Controller.

Unit 2

Observer Pattern – Decorator Pattern – Factory Pattern – Singleton Pattern – Command Pattern – Adapter and Facade Patterns – Template

Method Pattern – Iterator and Composite Patterns – The State Pattern – The Proxy Pattern – Compound Patterns.

Unit 3

GRASP Patterns and Anti-patterns. Case Study: Use of patterns in the Design of a Modern Web Framework.

Text Books

  • Erich Freeman, Elisabeth Robson, Bert Bates and Kathy Sierra “Head First Design Patterns”, O’Reilly Media Inc., October 2004.

Resources

  • Erich Gamma, Richard Helm, Ralph Johnson and John M. Vlissides, “Design Patterns: Elements of Reusable Object Oriented Software”, Second Edition, Addison Wesley, 2000
  • James W. Cooper, “Java Design Patterns: A Tutorial”, Second Edition, Pearson Education, 2003.
  • Mark Grand, “Patterns in Java – A Catalog of Reusable Patterns Illustrated with UML”, Second Edition, Wiley – Dream tech India, 2002

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