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About

Who can Participate in RoboFuss2020?

  1. Any school student [regular/open] is eligible to participate
  2. RoboFuss 2020 is a team event and the team may be mentored by a teacher from the school
  3. Team members can be from two different schools
  4. There are two categories – Category 1 (C1) and Category 2 (C2). C1 is for 9th and 10th and C2 is for 11th and 12th
  5. Student members of HuT labs will mentor you to develop any design or idea
  6. For any queries, contact us through:
    1. Mail – robofuss2020@am.amrita.edu
    2. Call – 7034024264
Competition Category 1

Rules for Line Following Robot – Junior

Challenge:

With the motivation of implementing the line follower robots in industries, hospitals and shopping areas, build your own autonomous line follower robot to reach the destination by strictly following the line with maximum speed and minimum time.

Team Members & Mentors:

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school/college can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school must use their own individual robot for the competition.
  • It’s not mandatory to have a guide for each team but a team can have a guide (only one) from the school or outside as a technical advisor.
  • The guide(inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks.
  • In the case of the guide interference with the robot or referee’s decisions during the competition, the team will be disqualified.
  • If the team is found making damage to the arena/other team’s robot, Judges reserve the right to eliminate a particular Stage/Check Point/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the robot
  • Replacement of the parts of robot will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one minute working video of their robot in youtube and email the link to robofuss2020@am.amrita.edu
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee:

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science .

Dimension:

  • The Maximum dimensions of the complete Robot should be 25cm*25cm*25cm (LxBxH) .
  • The maximum voltage of the battery, that can be used in competition is 12 Volts.
  • There is no restriction on the use of any robot frame material or specification of the Motors, Batteries ,etc.
  • Ready-made robot kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Game Day:

Pre-Game setup:

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock:

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses or after the team completes the task.

Run Time:

Run time starts as soon as the game clock starts robot and stops as soon as the robot crosses the finish line or the game clock ends.

Game Zone:

An area around the field will be designated as the GAME ZONE. No one is allowed inside the game zone except for the robot handlers and the referees.

Line Following Robot Challenge

Following the specified path is the basic challenge

The robot is expected not to deviate from the defined path or damage the arena.

Penalty will be imposed if the robot is found deviating from the assigned path or violating the rules.

  • Team who crosses the finish line will be nominated as the winner of the competition.

Rules :

  1. The robot will be placed at the START line. When the timer begins the robot should start moving by following the path(BLACK LINE) and reach the FINISH point with maximum speed and control in minimum time.
  2. An area around the field is designed as GAME ZONE. No one is allowed inside the game zone except for the robot operator and the referees. One team member is elected as the robot operator.
  3. A robot may restart the run as the handlers deem necessary within the GAME CLOCK.
  4. The restart can be requested only
    • if the robot doesn’t follow the line
    • Has stopped on half way or has lost the directions.
  5. If the robot has reached the FINISH point,the run time will be saved and the team cannot request another run.
  6. At any restart, the robot must be positioned back at the start point and stated by the referee.
  7. Every team will have a maximum of TWO attempts.

Rules for Robo Race – Mini

Team Members & Mentors :

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school must use their own individual robot for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach(inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks.
  • In the case of the coach interference with robots or referee’s decisions during the competition, the team will be disqualified.
  • If the team is found making damage to the arena/other team’s robot, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the robot
  • Replacement of the parts of robot will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one minute working video of their robot in youtube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play : 

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee :

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science.

Robot Dimensions :

  • The complete robot should be of dimensions 25cm*35cm*25cm (LxBxH) .
  • There is no restriction on the use of any robot frame material or specification of the DC Motors, bluetooth modules, Batteries.
  • The maximum weight of the robot can be 4Kg.
  • Ready-made toy RC CAR kits are strictly prohibited.
  • Any deviation from the mentioned specifications will lead to disqualification.

Hardware Description :

  • Batteries must be sealed, immobilized electrolyte type (gel cell, lithium, NiCad, or dry cells).
  • The electric voltage anywhere in the robot should not be more than 12V DC at any point of time.
  • Only electrically powered Robots are allowed for the challenge and no IC engine is allowed.

RC Robot Race Challenge :

The task is to finish the race by following:

  • The track within time by crossing all checkpoints.
  • In the semi finals and finals or the qualifier stages each team will get only one attempt.
  • Each team will be given two trials before the race starts.
  • For each attempt, only one operator is allowed from each team.
  • A team can request to change the operator for attempt to attempt, but not during the same attempt.
  • Only one robot is allowed on the race track at any time.
  • The scoring is purely performance based that includes time, checkpoints, how well you follow the track, etc…
  • Teams acquiring the high score will be participating in the final round
  • Team Scoring the maximum points in the final round will be nominated as the winner of the competition.
  • If there is any tie in the second and final round, previous round scores will be considered.

Round 1 (qualification Round)

  • In this round, the team will be given a maximum of two attempts to complete the challenge. The best score out of the two attempts will be considered as the official score for the round.
  • The maximum time allotted to each team to complete the round is 3 to 5 minutes.
  • The track will have start and end points and two checkpoints in between.
  • The challenge is to complete the arena by following the right path within less time.
  • Points will be awarded based on the speed and controlling the robot.
  • Teams unable to complete this task will be eliminated.
  • If the robot touches the walls of the arena, negative points will be awarded.
  • Rules and regulations of the final round shall be announced after the first round

Rules for Robo Soccer

Team Members & Mentors :

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school must use their own individual robot for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach(inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks.
  • In the case of the coach interference with the robot or referee’s decisions during the competition, the team will be disqualified.
  • If the team is found making damage to the arena/other team’s robot, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the robot.
  • Replacement of the parts of robot will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one minute working video of their robot in youtube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play : 

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee :

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science

The Soccer Robot :

Dimension :

  • The complete robot should be of dimensions 30cm*30cm*40cm (LxBxH)
  • Weight must not exceed 3kilos.
  • Power supply should be on-board and maximum voltage between any two points on the circuit at any given time should not exceed 12V DC, 1.5A.
  • Ready-made soccer robot kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Game Day :

Pre-Game Setup :

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock :

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses.

Run Time :

Run time starts as soon as the game clock starts and ends when the game clock stops.

Robot Soccer Challenge :

  • A goal is scored when the ball cross first line of the goal.
  • After a goal, game will be start with a kick-off from the team who achieved the goal.
  • The competition has 3 Rounds i.e. qualification, elimination, and final round. The performance of the robot in all the Rounds will be evaluated individually.
  • Elimination will be happening in every match.
  • Top 2 teams will be participating in the final match.
  • Team Scoring the maximum points in the final round will be nominated as the winner of the competition.
  • If there is any tie in the second and final round, rematch will be conducted.

Round 1 :

  • The game will consist of two halves. The duration of each half is 5-minutes. There will be a 1-minute break in between the halves. The game clock will run for the duration of the halves without stopping.
  • At the start of the first half of the game, a referee will toss a coin. The team mentioned first in the draw shall call the coin. The winner of the toss can choose either which end to kick to, or to kick off first. The loser of the toss will settle for the other option. After the first half, teams will switch sides. The team which does not kick off in the first half of the game will kick off to begin the second half of the game.
  • Suppose Team A pushes the ball and hits the goal post of Team B, the game starts only when the ball is placed in the center of the field.
  • If a robot’s entire body moves out beyond the white line of the field completely, it will be called for being out of bounds and penalty will be imposed.
  • Humans that cause deliberate interference with robots or damage to the field will be disqualified.

Game Points :

  • 20 Points: Successful goal
  • (- 10) Points: If robot crosses the white line.

Rules for Ball Picking Robot

Challenge :

With the motivation towards implementing metal detection robots and Land mine detection robots,build your own wireless robot within the specified dimensions in order to collect maximum Iron balls provided in the track with the help of electromagnet attached to the robot and to drop the collected balls in the containers kept at checkpoints on the given track and reach the finishing line in minimum time.The challenge is open for students of 9th and 10th standard only

Team Members & Mentors :

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school/college can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school/college must use their own individual robot for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach(inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks.
  • In the case of the coach interference with the robot or referee’s decisions during the competition, the team will be disqualified.
  • If the robot/team is found making damage to the arena/other team’s robot, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the robot
  • Replacement of the parts of the robot will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one-minute working video of their robot in youtube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play :

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee :

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science

The Robot :

Dimension :

  • The complete Robot (including Battery and electromagnet) should be of dimensions 30cm*25cm*20cm (LxBxH)
  • There is no restriction on the use of any robot material or specification of the Motors, Batteries
  • The Electromagnet should be able to hold small Iron balls.
  • Ready-made toy robot kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Hardware Description :

  • Batteries (12V MAX).
  • Electromagnet.
  • Motordriver.
  • Microcontroller.
  • Wireless control.

Game Day :

Pre-Game Setup :

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock :

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses.

Run Time :

Run time starts as soon as the game clock starts and stops when the given time is completed

 The Challenge :

  • Finishing the task within a given time
  • The bot should collect the balls with the help of the electromagnet attached to the robot.
  • Collected balls should be placed in a container that will be available at checkpoints.
  • Scoring will be given only to the balls present in the container.
  • Each team will be given one trial run before the competition.
  • Only one operator is allowed by each team.

Sample Arena

This is Just a Sample Arena … on Spot Arena Will Upload So

Rules for Build From Scrap – A Robot from Recycled Items

In this competition the teams are supposed to build a robot from scrap and if selected, you will get a chance to display your work in the arena of Amrita Vishwa Vidyapeetham, Amritapuri Campus. The teams will be evaluated by judging panel during competition and best teams will be rewarded. This is an initiative to make people realise that scrap can also be reused, which is the theme of ROBOFUSS – “Social Robotics”. This challenge is open only for 9th & 10th class students.”

Team Members & Mentors :

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school must use their own individual robot for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach(inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks.
  • In the case of the coach interference with the robot or the referee’s decisions during the competition, the team will be disqualified.
  • If the robot/team is found making damage to the arena/other team’s robot, Judges reserve the right to eliminate the team at any particular Stage/CheckPoint/Complete Participation.
  • All teams have to upload a one minute working video of their robot in youtube and email the link to robofuss2020@am.amrita.edu
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play :

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organising Committee :

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science

The Robot 

Dimensions :

  • The complete robot should be of dimensions 2ftx2ftx2ft (LxBxH)
  • There is no restriction on the use of any material.
  • Ready-made toy robot kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Hardware Description :

  • Can use any scrap material.
  • Sharp items and medical waste cannot be used.
  • Wet or food waste cannot be used.
  • The robot structure should be stable without any external support.
  • The robot should not be stuck to any flat base or any external support.
  • No sharp edges are allowed.

Game Day

Pre-Game Setup :

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

“Build from Scrap” Challenge :

  • Build a stable structure of the robot from the scrap.
  • A robot with mobility from mechanical energy (no other source of energy allowed) will get bonus points
  • Use maximum varieties of scrap materials you could
  • All selected teams should exhibit their robots in the space provided in the arena
  • Creativity will be rewarded with bonus points

Rules for Room Cleaning Robot

Team members and Mentors :

  • Task: The objective of this contest is – The robot has to clean the floor and mop the floor with water(robot itself should drop the water on the floor).
  • Minimum of 3 members and a maximum of 4 members are allowed in each team. Multiple teams from the same school can participate in the competition.
  • Different teams from the same school must have their own robot for the competition.
  • Robot Control: Autonomous or remote controlled.
  • It’s not mandatory to have a coach for each team but a team can have a coach from the school or outside as a technical advisor.
  • The robot should have a single operator if the robot is remote-controlled.
  • The coach and the participants are not allowed to touch or repair the robot during the task.
  • In the case of coach interference with the robot or referees decisions during the competition the team will be disqualified.
  • All the robots must be built and pre-programmed and only testing is allowed in the arena.
  • If the team is found making damage to the arena or other team robots, judges reserve the right to eliminate a particular stage or the complete task.
  • Replacement of the parts of the robot will be allowed incase only if an accident occurs and referee permits.
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a 1min working video of their robot in youtube and email the link.
  • All teams have to write a description of the robot in the prescribed format which is provided here.
  • Maximum time limit given to the team:
    • Setup time – 30 sec
    • Task time – 4 min

Fair Play :

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Robot :

  • Robot Dimensions should not exceed : L:25cm x W:25 x H:25cm.
  • Ready made robots that are purchased from online or shops are not allowed.
  • There is no restriction on the specifications of DC motors, Motor drivers, Chassis etc.
  • DC power supply should be given with maximum voltage of 12V.
  • Any deviation from the mentioned specification will lead to disqualification.

Organising Committee :

  • All decisions about scoring, gameplay and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of Robotics.

Marks Allocation :

  • Robot Design – 5 points
  • Flag 1:
    • Flag 1 is set only if the robot completes the cleaning of route 1.
    • If the robot set flag 1, maximum points will be awarded – 25 points
    • If the robot does the task partially, the score will be decided by the jury.
  • Flag 2:
    • Flag 2 is set only when the robot completes cleaning and mopping of the route 2 and reaches the final destination point.
    • If the robot set flag 2, maximum points will be awarded – 50 points.
    • If the robot does the task partially, the score will be decided by the jury.
      Cleaning (route 2) – 25 points
      Mopping (route 2) – 25 points
  • Bonus points for picking each wrapper – 10 points(not mandatory).
  • If any robot is stuck in the middle, robot should be brought to the start position and there will be a deduction of 10% marks .
    Penalty time – 45 sec(only once)
  • If any fumes observed from the robot during the task time, the robot will be disqualified.
  • Pics of sample arena is shown in the below fig
Competition Category 2

Rules for Line Following Robot – Senior

Challenge:

With the motivation of implementing the line follower robots in industries, hospitals and shopping areas, build your own autonomous line follower robot to reach the destination by strictly following the line with maximum speed and minimum time.

Team Members & Mentors:

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school/college can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school must use their own individual robot for the competition.
  • It’s not mandatory to have a guide for each team but a team can have a guide (only one) from the school or outside as a technical advisor.
  • The guide (inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks.
  • In the case of the guide interference with the robot or referee’s decisions during the competition, the team will be disqualified.
  • If the team is found making damage to the arena/other team’s robot, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the robot
  • Replacement of the parts of robot will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one-minute working video of their robot in YouTube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee:

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science.

Dimension:

  • The Maximum dimensions of the complete Robot should be 25cm*25cm*25cm (LxBxH) .
  • The maximum vil
  • There is no restriction on the use of any robot frame material or specification of the Motors, Batteries ,etc.
  • Ready-made robot kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Game Day:

Pre-Game setup:

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock:

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses or after the team completes the task.

RunTime:

Run time starts as soon as the game clock starts robot and stops as soon as the robot crosses the finish line or the game clock ends.

Game Zone :

An area around the field will be designated as the GAME ZONE. No one is allowed inside the game zone except for the robot handlers and the referees.

Line Following Robot Challenge

Following the specified path is the basic challenge

The robot is expected not to deviate from the defined path or damage the arena.

Penalty will be imposed if the robot is found deviating from the assigned path or violating the rules.

  • Team who crosses the finish line will be nominated as the winner of the competition.

Rules:

  1. The robot will be placed at the START line. When the timer begins the robot should start moving by following the path (BLACK LINE) and reach the FINISH point with maximum speed and control in minimum time.
  2. An area around the field is designed as GAME ZONE. No one is allowed inside the game zone except for the robot operator and the referees. One team member is elected as the robot operator.
  3. A robot may restart the run as the handlers deem necessary within the GAME CLOCK.
  4. The restart can be requested only
    • if the robot doesn’t follow the line
    • Has stopped on halfway or has lost the directions.
  5.  If the robot has reached the FINISH point,the run time will be saved and the team cannot request another run.
  6. At any restart, the robot must be positioned back at the start point and stated by the referee.
  7. Every team will have a maximum of TWO attempts.

Rules for Mechanical Robot Design

In this competition the groups have to build a mechanical robot that works only on the mechanical energy. No electrical or electronics components should be present in the model. No wiring is allowed in any parts of the robot

Team Members & Mentors:

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school/college can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school/college must create their own individual designs for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • In the case of the coach interference with the referee’s decisions during the competition, the team will be disqualified.
  • If the team is found making damage other team’s robot, Judges reserve the right to eliminate a Complete Participation. .
  • All teams have to upload a one minute working video of their robot in youtube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play :

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee:

  • All decisions about scorings are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science

The Robot:

THEME :

The theme can be of groups choice but the design should be done as a solution for a social cause.

Dimension :

  • The complete Quadcopter (including Battery and landing gear) should be of dimensions 2*2*2 feet (LxBxH)
  • There is no restriction on the use of any material
  • Ready-made toy robotic kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Hardware Description:

  • Weight of the robot should not exceed 5KG.
  • Robot should be safe,should not contain any sharp or pointed parts.

Game Day:

Competitors are supposed to report 10 minutes prior to the commencement of the competition failing to which will risk disqualification.

Mechanical robot design rules:

  • No electrical or electronic components should be present in the model
  • The robot working should be based on only mechanical force(pushing,pulling,given a key like in toy robot)

Evaluation criteria:

  • Perfection in robot and design.
  • Performance after applying the force.
  • Motivation or idea behind the project.
  • Innovations.

Rules for RC Boat Race

Challenge:

With a motivation towards implementing the fast moving robotic vehicles in navy and emergency applications over water bodies, build your own wireless robot within the specified dimensions in order to achieve the maximum speed and control to score more by crossing all the checkpoints on the given track and reach the finishing line in minimum time.

Team Members & Mentors :

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school/college can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school/college must use their own individual RC BOAT for the competition
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach(inclusive of 6 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the RC BOAT during the tasks.
  • In the case of the coach interference with the RC ROBOT or referee’s decisions during the competition, the team will be disqualified.
  • If the RC BOAT/team is found making damage to the arena/other team’s BOAT, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the RC BOAT.
  • Replacement of the parts of RC BOAT will be allowed in case only if an accident occurs and the referee permits.
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a maximum one minute working video of their robot in youtube and email the link.
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee

  • All decisions about scoring, gameplay, and timing will be announced by the jury at the time of competition.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science.

RC Boat – Dimensions

  • The complete RC BOAT should be of dimensions (Max dimension)30cm*25cm*20cm (L*B*H).
    CAUTION:Max weight — 2.5 kg
  • Ready-made toy RC BOAT kits are strictly restricted.
  • The maximum power supply batteries should be of +12v.
  • Any deviation from the mentioned specifications will lead to disqualification.

GAME DAY 

Pre game setup:

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock :

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses.

Run Time :

Run time starts as soon as the game clock starts/RC BOAT starts and stops when the RC BOAT reaches the finish line successfully.

Challenges by RC Boat:

  • Main goal is to cross the finish line.
  • Scoring is given by the referee based on Number of flags your boat has crossed.
  • Number of Rounds will be announced based on number of participants(will let you know during the competition)
  • Elimination will be happening in every round.The boat which is behind in each round will be eliminated.
  • Top 3 teams will be participating in the final round
  • Team Scoring the maximum points in the final round will be nominated as the winner of the competition.
  • If the RC BOAT is violated into opponents track,negative points will be awarded.
  • Only one attempt in each round will be provided to complete the challenge. The round needs to be completed without avoiding any of the hurdles.
  • This stage is to evaluate the perfection in the stability of the RC BOAT and the controlling ability of the operator.

Disclaimer :

  • Referees decision will be the final judgment. Winner will be announced fair enough based on their scores.
  • All rules are subject to change. Do visit the website regularly for updates of the event and rulebook. Feel free to mail us to robofuss2020@am.amrita.edu for any queries.
  • Violating the above rules will lead to disqualification of the team.
  • Team scored max point will be the winner!!

Arena

Will be updated soon!!

Rules for Robo Race – Mega

Challenge:

With a motivation towards implementing the fast moving robotic vehicles in military and emergency applications, build your own wireless robot within the specified dimensions in order to achieve the maximum speed and control to score more by crossing all the checkpoints on the given track and reach the finishing line in minimum time. The challenge is open for students of 11 th and 12 th standards only.

Team Details:

  • Minimum of 3 members and a maximum of 5 members are allowed to form a team excluding the coach.
  • It’s not mandatory to have a coach or technical advisor for a team, its upto the teams choice and the coach can be from the college or outside the college.
  • Multiple teams from the same college can also participate in the competition.

Guidelines:

  • The coach will be seated in a supervisory position around the competition area and is not allowed to touch or repair the robot during the tasks and also not allowed inside the arena.
  • The coach should just be as an advisor and should not involve any type of actions with the robot or with the referee. If noticed any type of involvement, the team will be disqualified.
  • The robot should be built by the teams by purchasing the components or modules from online or shops but not readymade robots.
  • If the robot or the team is found making damage to the arena or other team’s robot, strict action will be taken and the decision up to the judges or the referee.
  • The team is not allowed to use other team’s robot for the race.
  • Once the race starts, the teams are not allowed to change or modify the robot.
  • Replacement of the parts of the robot will be allowed in case of an accident occurs and the referee permits.
  • Replacement and charging of the battery are allowed only before the commencement of the race.
  • All teams have to upload a one minute working video of their robot in youtube and email the link to robofuss2020@am.amrita.edu
  • All teams have to write a description of the robot in the prescribed format which is provided here.
  • Evaluation and Selection of teams for the challenge will be based on the video and robot description.
  • Judges have all the rights to disqualify a team if a team violates any of the above rules.

Fair Play:

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and will be disqualified.
  • Mischief and cheating is not tolerated and the team will be disqualified immediately.

Robot Dimensions:

  • The maximum robot dimension is width x length x height = 25cm x 35cm x 25cm.
  • The maximum robot weight is

Hardware Description:

  • Only electrically powered Robots are allowed for the challenge and no IC engine is allowed.
  • Batteries must be sealed, immobilized electrolyte type (gel cell, lithium, NiCad, or dry cells).
  • The electric voltage anywhere in the robot should not be more than 12V DC at any point of time.
  • It is mandatory that battery should be inside the robot. No long wired external power supply is encouraged.

Game Play:

  • The task is to finish the race by following the track within time by crossing all checkpoints.
  • The track will have start and end points and three checkpoints in between.
  • The rounds will be decided based on the number of participant teams.
  • Based on evaluation, the top teams will be qualified to the qualifier stages(semi finals and finals).
  • There will be elimination for every round.
  • Each team will have only one attempt for any level.
  • If a team requests for second attempt the decision is up to the judges and referee and the request is only allowed for preliminary levels but not in the qualifier levels.
  • The maximum time allocated for each team varies from 3 to 5 minutes according to the level.
  • For each attempt, only one operator is allowed from each team.
  • A team can request to change the operator for attempt to attempt, but not during the same attempt.
  • Each team will be given one trial run before the race starts.
  • Only one robot is allowed on the race track at any time.
  • The scoring is purely performance based that includes time, checkpoints, control, how well you follow the track, etc…
  • There will be a penalty for the following cases:
    • If the robot goes out of the track.
    • If the operator touches the robot.
    • The above mentioned penalties will be multiplied by the number of times it happens.
  • If the team requests for any type of repair during the race in the first attempt, the team will either proceed to the second attempt or will be evaluated for the first attempt based on the judges decision.

Arena:

The details regarding arena and setup will be shared soon.

Below is the sample race track for the robo race.

Rules for VR Maze Solver

Challenge:

As the robotics industry continues to grow year after year, applications of robotic technology are being paired with a number of other innovative technologies causing a buzz in the world today. The convergence of robotics other industries is perhaps nowhere better seen than with virtual reality. Virtual reality can control robots in telepresence and telerobotic systems. VR has been used in experiments that investigate how robots can be applied as an intuitive human user interface. Another example is remotely-controlled robots in dangerous environments and in maze solving. This challenge of solving maze using VR is open for students in the 11th and 12th students.

Team Members & Mentors:

  • Only 3 members are allowed in each participating team. Multiple teams from the same school can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school/college must use their own individual Robot for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach will be seated in a supervisory position around the competition area and is not allowed to touch or repair the Robot during the tasks.
  • In the case of the coach interference with the Robot or referee’s decisions during the competition, the team will be disqualified.
  • If the Robot/team is found making damage to the arena/other team’s Robot, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the robot.
  • Replacement of the parts of Robot will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one minute working video of their robot in youtube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Mail: robofuss2020@am.amrita.edu

Fair Play

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee:

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science

The Robot:

Dimensions:

  • The complete Robot should be in maximum dimensions of 25cm*15cm*15cm (LxBxH)
  • There is no restriction on the use of any material for making the Robot.
  • Robot should be a wireless control, not wired. (Eg. Bluetooth control)
  • Ready-made toy Robot kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.
  • The VR box will be provided by us at the time of the competition.
  • The Robot should have enough space to place a mobile phone on it.
  • If your robot dimensions doesn’t suit for the arena, you will be disqualified.
  • Battery of maximum 12V is allowed.

Game Day:

Pre-Game setup:

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock:

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses.

Run Time:

Run time starts as soon as the game clock starts/Robot starts and stops when the Robot finishes the maze successfully.

Maze Solving using VR

  • They are 2 roles in this competition. One is a controller and another is a task solver. The controller is the one who drives the robot from a distant place and he will be given one VR box. Using the VR box the controller should be able to control the Robot.
  • There should not be any communication between controller and task solver.
  • The controller should not remove VR at any point of time, until he/she instructed to.

Round 1 (Qualification Round)

  • In this round, the team will be given only one attempt to complete the challenge.
  • The maximum time allotted to each team to complete the round is 20 minutes.
  • The challenge is to start from the starting point, completing the tasks in between and to reach the end point of the maze. (refer below figure).
  • When the robot encounters the flag, it should pause, and the task solver will be given a task. If the task is completed, the robot is set to resume from the point.
  • The tasks can be skipped, but no points will be awarded.
  • The Robot should not hit the surroundings which will reduce the points.
  • Teams unable to complete this task will be eliminated.
  • If the Robot touches the hurdle, negative points will be awarded

Round 2 (Final)

  • Same rules should be followed as in the round_1, but the arena and task complexity will be increased.

Game Points(Sample):

  • 200 Points: For successful completion of maze
  • 40 Points: For solving each task.
  • (- 10) Points: If robot touches the side walls.

Example of Evaluation:

  • Robot completed Maze 200 points
  • 1st task 40 points
  • 2nd task 40 points
  • 3rd task skipped
  • 4th task 40 points
  • 5th task 40 points
  • Total Score 1440 points
  • Time taken to complete 16 mins
  • Time remaining = 20-16 mins=4 mins. Total score = (total score)*time remaining = (200+40+40+40+40)*4 = 1440 points.

Rules for Treasure Hunt Using Quad-Copter

Description

With a motivation towards implementing an effective and efficient quadcopter in which they find exhaustive applications in humanitarian aid during natural disasters like earthquakes, floods, etc. So, build your own Quadcopter within the specific dimensions in order to achieve an interesting and exciting treasure using your quadcopter by crossing all elimination rounds. The challenge is open for students of 11th and 12th students only.

Team Members & Mentors:

  • Minimum 3 members and a maximum of 5 members are allowed in each participating team. Multiple teams from the same school/college can participate in the competition.
  • Readymade robots purchased from online or from shops are not allowed.
  • Different teams from the same school/college must use their own individual Quadcopter for the competition.
  • It’s not mandatory to have a coach for each team but a team can have a coach (only one) from the school or outside as a technical advisor.
  • The coach(inclusive of 5 members) will be seated in a supervisory position around the competition area and is not allowed to touch or repair the Quadcopter during the tasks.
  • In the case of the coach interference with the Quadcopter or referee’s decisions during the competition, the team will be disqualified.
  • If the Quad/team is found making damage to the arena/other team’s copter, Judges reserve the right to eliminate a particular Stage/CheckPoint/Complete Participation.
  • Once the robot is entered into the arena team members are not allowed to touch or make any change in the quadcopter
  • Replacement of the parts of Quad will be allowed in case only if an accident occurs and the referee permits
  • Replacement and charging of the battery are allowed only before the commencement of the task.
  • All teams have to upload a one-minute working video of their robot on youtube and email the link
  • All teams have to write a description of the robot in the prescribed format which is provided here.

Fair Play

  • It is expected that the aim of all teams is to play a fair and clean game.
  • Participants who misbehave may be asked to leave the competition area and can be disqualified from the contest.

Organizing Committee:

  • All decisions about scoring, gameplay, and timing are made by the juries.
  • Teams should completely respect votes and decisions made by the jury. Members of the jury will be from different fields of robotic science

The Quad Copter:

Dimensions:

  • The complete Quad copter dimensions (including Battery and landing gear) can be maximum 75cm*75cm*75cm (LxBxH)
  • There is no restriction on the use of any Quad frame material or specification of the BLDC Motors, Electronic Speed Controllers, Propellers, Batteries
  • Ready-made toy quad copter kits are strictly restricted.
  • Any deviation from the mentioned specifications will lead to disqualification.

Hardware Description:

  • Frame (any material)
  • BLDC Motors (no restrictions on motor rating)
  • ESC units
  • Propellers
  • Landing Gear
  • Stabilization units
  • Radio devices
  • Accessories (Optional):
  • Camera (mandatory)
  • FPV Unit
  • Battery( at max 12v)

Game Day:

Pre-Game setup:

Competitors are supposed to report 10 minutes prior to the commencement of the game failing to which will risk disqualification.

Game Clock:

The game clock starts as soon as the referee commands the beginning of the round and stops as soon as the maximum access time of that round elapses.

Run Time:

Run time starts as soon as the game clock starts/quadcopter takes/off and stops when the quadcopter lands successfully.

Treasure Hunt by Drones Challenge:

Applications

  • Finding the goal using drones is basic challenge
  • The Quadcopter should be able to take off, land and can do simple and complex maneuvers.
  • The competition has 3 Rounds i.e. qualification, elimination, and final round. The performance of the Quadcopter in all the Rounds will be evaluated individually.
  • Elimination will be happening in every round.
  • Top 3 teams will be participating in the final round
  • Team Scoring the maximum points in the final round will be nominated as the winner of the competition.
  • If there is any tie in the second and final round, previous round scores will be considered.

Round 1 (qualification Round)

  • In this round, the team will be given a maximum of two attempts to complete the challenge. The best score out of the two attempts will be considered as the official score for the round.
  • The maximum time allotted to each team to complete the round is 5 minutes.
  • The challenge is to take off from a specific location and land within the assigned boundary in which it should cross a hurdle of the predetermined circular spot in the minimum time possible and before the access time elapses
  • Points will be awarded based on the smoothness of taking off and landing, distortion in quad, vibrations and control accuracy, etc.
  • Teams unable to complete this task will be eliminated.
  • If the Quadcopter touches the circular hurdle, negative points will be awarded

Fig: Sample Arena of the qualification round (H region is landing region second circle is starting area)

Game Points:(example)

  • 10 Points: Successful takeoff
  • 20 Points: Based on the spot of the landing.
  • 20 Points: Can be earned for flight path and maneuver, depending on the complexity of the hurdle.
  • (- 10) Points: If quad touches hurdle during flight.
  • 5 points based on the fast completion of an assigned task

Round 2 (checkpoint challenge) —-> camera is mandatory

  • Only one attempt will be provided to complete the challenge. The round needs to be completed without avoiding any of the hurdles. The maximum time allotted to complete the round is 5 min.
  • This stage is to evaluate the perfection in the stability of the QuadCopter and the controlling ability of the pilot.
  • During this stage, the Quad-Copter has to travel through the gaps in the various hurdles, perform maneuvers and complete the round in the minimum time possible.
  • Points will be awarded for each hurdle and will be scored based on the perfection in control of flight and time taken to complete the round. Negative points will be awarded if the Quadcopter collides with any of the hurdles.
  • If the Quadcopter crashes in the middle of the task(allowed once per task), there will be negative points and the task timer will pause for two minutes (can be used for repair or reassemble of the drone) and will start again.

Round 3 (treasure hunt Round) —-> camera is mandatory

Crack the code!!

Based on their scores top 3 teams teams will be selected for this final round.

The task for the teams(common for all) is to find the 5 numbers placed in the scenario and using the correct combination of these numbers they should open the locker

The fastest team that decode the combination will be announced as a winner!!

Arena

Will be updated soon!!

If there are any changes in rules we will intimate soon!!

Register
  • Registration is completely free. The objective of this competition is to expose the students to the various robotic applications that could be used to solve problems faced by the society.
  • The registration will be complete only if the teams submit all the required documents to “robofuss2020@am.amrita.edu” as specified in rule book of respective competition.
  • Only the teams who got confirmation mail after the registration will be eligible to participate.
  • The confirmation mail will be sent after reviewing the documents submitted by the team to robofuss2020@am.amrita.edu
About HuT Labs

HuT Labs is an engineering research lab using robotics for social cause. The dedicated research lab, HuT (Humanitarian Technology) Labs focuses primarily on Robotics for Health Care, Human Aided Devices, and Embedded Systems and is headed by Prof. Rajesh Kannan Megalingam, PhD. of Department of Electronics and Communication Engineering at Amrita School of Engineering, Amritapuri Campus. Humanitarian Tehnology Labs was established in 2012 with a vision to develop ideas and devices based on the latest technology, that will help the society in one way or the other. Within a year of establishment, HuT Labs carried out significant research works with more than 10 research paper publications and currently has more than 150 research paper publications in reputed journals, international conferences etc. With more than 50 national and international achievements and recognitions, HuT Labs is one of the top research labs in India in terms of using technology for humanitarian cause. Self-E, a self-driving wheelchair robot, Amaran, a coconut tree climbing and harvesting robot, Mudra, a hand gesture based wheelchair robot, Paripreksya, a search and rescue robot for disaster management, CHETAK, a self-governing and multi-tasking home assistance robot etc. are some of the significant robots built at HuT Labs.

Applications Developed by HuT Labs

Search and Rescue Robot

The first use of the rescue robots was actually during the World Trade Centre(WTC) collapse in 2001 though the research was going on this field in the past for many years. The main goal of these robots is to reduce the number of deaths during disasters by surveying the areas in which humans are not permitted until the fire is off. HuT Labs has built a search and rescue robot called Paripreksya to help and save many lives of the victims after natural disasters such as earthquakes. Many technologies and many algorithms are utilized to develop this disaster category robotic system. Mapping, image processing, advanced sensor technologies, human-machine interface, victim identifications and rescue etc. We have designed a robust and rigid robotic system with an effective flipper mechanism which makes it move with ease in any kind of uneven terrains like sand, gravel, step fields, etc. The rescue robot can even detect hazardous signs and QR codes too. 3D Mapping of the whole unknown environment is done using LiDAR which helps in the localization of the robot. It can identify and carry the victim to safety. In addition it can retrieve dead bodies too. The team Scorpion working on this project participated in the “Robocup German Open” held in Germany in Apr2018. The team also took part in “World Robot Summit” held in Tokyo, Japan in Oct 2018. In fact, the Scorpion team was the only team from India that got selected out of 256 applications from all over the world for the World Robot Summit.

Service Robot

CHETAK, a self-governing and multi-tasking home assistance robot to support the old, crippled and impaired individuals to do their daily life activities or regular tasks at home and hospital environments. CHETAK is built with an advanced and cost-effective infrastructure to make it a sophisticated service robot. It has a highly integrated architecture with features like Object Vision, Speech Recognition, Autonomous Navigation with Obstacle Avoidance and a 6 Degree of Freedom Robotic Arm to make the robot serviceable. The robot can perceive the trained objects or persons and can differentiate among objects dependent on class and can foresee the qualities like Gender, Age and Posture. It can listen to the commands from a person and perform the tasks accordingly in an autonomous way. The robot can be navigated either manually or autonomously in an environment that resembles a house. While navigating autonomously, the robot always chooses the shortest path to reach the destination by avoiding any dynamic obstacles and can also navigate through extended waypoints. It uses the robotic arm integrated with end-effector to pick and place the objects by utilizing the vision information. The whole system is implemented using Robot Operating System(ROS) on Ubuntu platform to integrate individual nodes to achieve the complex operations. The robot can perform complex tasks such as Human-Robot interaction, Object Manipulation and Gesture recognition. CHETAK helps the disabled and physically handicapped people in serving them drinks, fruits etc. It helps the visually impaired people to find an object or a person and also serves them.

Self-E

Self-E is an advanced wheelchair system capable of autonomous navigation at a low cost and having advanced technology. It was created to serve the people with disabilities for walking. It can be also used in the for the travelling and transport of the old age and the patients in hospital and other places. It uses the SLAM method for mapping the environment along with an algorithm for computing the shortest path. Programmed in ROS platform, Self-E is unique by the way that it is having its own navigation stack for its working purpose. Mapping is done using the LiDAR sensor which helps both in mapping and object detection and avoidance. The wheel chair is a leap ahead in technology on having an app for controlling the wheel chair. An app inclusive for the wheel chair control has been made which helps in the autonomous navigation; same app can also be used for navigating it manually through the control buttons for its manual operation.

Paripreksya 3.0

Paripreksya 3.0 is a tele-operated UGV (Unmanned Ground Vehicle) developed at HuT Labs. It is a light weight robot capable of doing complex maneuvering, mobility and dexterity tasks. The robot typically consists of a mobile base and a manipulator. The mobile base is responsible for the maneuvering and mobile ability of the robot while the manipulator can reach difficult places where humans cannot reach. A lot of sensors and cameras are placed on the robot so that they aid in the rescue process of disaster affected areas. The sensors placed include CO2 sensor, IMU, cameras, LiDAR etc. All these sensors and cameras help the operator to identify victims and to gather information on the surroundings. Kinect and LiDAR sensor help in mapping the environment in which the robot glides and to mark the location of detected victims the map. Paripreksya 3.0 was taken to participate in ROBOCUP GERMAN OPEN 2019 held at Magdeburg, Germany under the Standard Disaster League Category in May 2019. Team Scorpion is the only team to have participated from India.

Dosa Making Robot

India is the second largest populated country in the world with more than 1.3 billion people having diverse culture, languages, food habits and tastes etc. Rice is a common staple food consumed by people all over India. A variety of food items can be prepared with rice including rice flakes, idly, appam, dosa etc. Of all these, dosa is one of the most popular dishes in India, usually consumed as breakfast and sometimes even as dinner. The Central Food Technological Research Institute of India has provided the list of ingredients to prepare dosa batter including rice, black gram, flour, sodium bicarbonate, sodium chloride and tartaric acid. Dosa is prepared in several sizes, shapes and toppings. There are roughly around 400 varieties of dosa. Quantity, time and human effort are the three main factors considered in the design and manufacturing of this machine. In places like restaurants, canteens etc. where huge quantities of dosas have to be prepared, traditional hand cooking of dosa is a time consuming process. In addition, people might have to wait longer time to get their favorite dosa. This machine can prepare one dosa in approximately 40 seconds on an average, whereas traditional hand cooking method takes about 180 seconds to prepare one dosa.

Hand Orthotic Device

Nowadays, we see large variety of applications of robotic instruments, oriented to influence human living. Robots in nearly every domain, are helpful to lead a very comfortable life. Humans struck by partial paralysis undergo great difficulty to carry out daily activities. Nevertheless, after rigorous therapy, their motor controls can be regained if the severity levels of the stroke are not quite high. This obligates patients to visit rehabilitation centres for the recovery of their motor impairments. In a developing country, like India, where most of the population can ill-afford proper medical treatment due to their economic status, or the inconvenient access to, or paucity of qualified therapists in remote villages. Rehabilitative robots would be really handy in such circumstances. The main goal was not only to design a comfortable hand orthotic device, to assist patients regain their motor control, but also to create an easy-to-use user interface, which can be quickly learnt by the patients in few hours. The operability of the conceived device can be fully controlled using touch screens on an Android app.

Another added feature to this device is the implementation of a feedback system. This device makes it possible for patients to avail treatments from doctors who may be situated in another place. The information a doctor can acquire pertaining to the effectiveness of the device, and the therapy done on the patient through the feedback. The patient can also receive the treatment through feedback.

Painting Bot

As the meaning of the name corresponds to a robot which is automated in wall painting, this is a robot which can paint the interior walls of a room autonomously. The robot has a controlled movement in all the four directions without rotating the base of the robot by making use of the mecanum wheels. It also has three Ultrasonic sensors which helps the robot to move in a controlled way following the walls of a room. The robot consists of a lift to which a paint sprayer is attached so that when the lift goes up and down it sprays the paint so that it can paint a wall. The main controlling part of the robot is Raspberry Pi 3 module. The core idea regarding this innovation is to make painting a wall easy and efficient. As painting a wall is a very time consuming and a complex task this can be made simple using this Autonomous wall painting Robot. This Autonomous wall painting robot is compact and portable.

Intelligent, Animal Attack Prevention System for Crop Protection

Human-animal conflicts arise due to the diminishing natural resources and habitats as a result of the rise of encroachments, poaching, urbanization, and industrialization. As a result, the loss in yield due to animal attacks has been on a steady increase in the past few years. Even though agriculture is a vast sector, the average farmer would find it difficult to invest in technological solutions to prevent loss in yield, especially for security purposes. We propose a solar powered, IoT based intelligent system that can be used to prevent crop damage due to wild animal attacks. The system implements IoT technology along with simple sensors. It makes use of four junction boxes that are central to the system architecture. The junction boxes contain MCU, XBee module, RTC, and GSM. In addition, each box hosts either two lasers or two LDR sensors. The GSM module enables the system to send a message to the farmer when the system is triggered by animal intrusion. The junction boxes will be placed in each corner in such a way that the laser transmitter in one junction box and the LDR of the neighboring junction box are in the line of sight. The proposed system can improve the yield of crops and in turn help farmers to increase their earning. This system indirectly helps the farmers to have a good sleep during the night as there is no need for them to keep patrolling their fields all through the night. This project is funded by IEEE SIGHT.

IoT Based Women Security System

In the current global scenario, the prime question in every woman’s mind is about her safety and security. An undeniable reality that has not changed and is still prevailing, not only in our country but all around the world, is the safety of women. Whether at home, or outside the home, safety of women matters a lot. It’s a sad truth that every minute and every second some women, let it be mother, sister, wife, young girls, infants are getting harassed, assaulted, molested at various places all over the world. This research work suggests a new perspective to use technology for women safety. We have developing a women security system for helping women in distress by using IoT. Using this device, woman can share the details of location, send an emergency email and start the screaming alarm by simply pressing a button. Or the system can also be automatically activated by observing the variations in the sensor system output like the temperature sensor, and heart beat sensor. When activated, the system tracks the location of the women using Global Positioning System (GPS) sensor and sends an emergency email to the person who can help or save her. The device is easy to handle and highly responsive.

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