Publication Type : Conference Proceedings
Publisher : IEEE
Url : https://doi.org/10.1109/NKCon62728.2024.10774996
Keywords : Technological innovation;Solid modeling;Shape;Dynamics;Automata;Games;Virtual reality;Finite element analysis;Non-Deterministic Finite Automata;Deterministic Finite Automata;dynamic gameplay;structured gameplay;Endless runner;Obstacles
Campus : Bengaluru
School : School of Computing
Department : Computer Science and Applications
Year : 2024
Abstract : The ambitious task of implementing the popular Temple Run game in a new approach that is used to create a version of the Temple Run game that is represented in Non-Deterministic Finite Automata (NFA) and Deterministic Finite Automata (DFA). Temple Run, celebrated for its dynamic gameplay and constantly changing obstacles, offers an ideal platform for these automata models in gaming mechanics. The initiative focuses on using Non-Deterministic Finite Automata to generate diverse and evolving pathways within the game environment, ensuring players encounter a variety of challenges and opportunities. Conversely, Deterministic Finite Automata will regulate the behavior of in game elements like obstacles, abilities, and enemies, establishing clear rules and patterns for their movements and interactions. Through the integration of both NFA and DFA models, an immersive Temple Run experience is aimed to be created, seamlessly combining unpredictability with structured gameplay, ensuring each gaming session is both engaging and rewarding for players.
Cite this Research Publication : P. Tapan Datta, D. Lalith Kumar, S. Tanoj, D Radha, Modeling Temple Run Gameplay with Finite State Machines, [source], IEEE, 2024, https://doi.org/10.1109/NKCon62728.2024.10774996