Computer graphics fundamentals –overview of CG pipeline- 2D shapes, clipping, 2D Geometric transformations. Simple Animation with 2D transformations. Three-dimensional viewing: viewing pipeline, projections: parallel projections, perspective projections. 3D transformations.
Illumination models and surface rendering – polygon rendering methods: constant intensity shading, Gouraud shading, Phong shading.– color models, Visible surface detection. Creating 3D Graphics scene using open-source tools such as blender: Creating Three-dimensional (3D) objects, creating 3D graphics scene with objects, Textures, cameras and lighting, Rendering the scene created.
Creating 3D animation using open-source tools such as blender: animation – basic keyframing, auto keyframing, creating bones and skeletons and animate their movement, inverse kinematics. Case study in video sequence editing.