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Course Detail

Course Name UI/ UX Design
Course Code 26CSA680
Program M. C. A.
Credits 1
Campuses Amritapuri, Mysuru

Syllabus

Unit 1

Fundamentals of UI Design 

  • Study and document the evolution of user interface design and the relationship between UI and UX with real-world examples. 
  • Identify and analyze interface conventions and screen-based UI approaches used in popular applications. 
  • Design a sample screen applying formal and active elements of interface design. 
  • Create a basic UI layout demonstrating visual communication principles and interface composition. 
Unit 2

User Experience Design Basics 

  • Analyze good and poor UX designs of two existing applications and present findings. 
  • Conduct a basic user study to understand user needs and expectations. 
  • Design a functional layout applying UX principles, interaction design, and navigation patterns. 
  • Prepare a UX design flow covering ideation, design, testing, and release stages. 
Unit 3

UI/UX Design Tools & Prototyping 

  • Conduct user interviews and document user insights. 
  • Create user personas and device personas based on collected data. 
  • Design low-fidelity wireframes using wireframing tools (paper/Figma/Balsamiq). 
  • Develop high-fidelity wireframes and polished UI screens using UI design tools. 
  • Create an interactive prototype using prototyping tools and export/share the design. 
Unit 4

UX Research & Information Architecture 

  • Perform user-centered research and define user goals and business goals. 
  • Prepare psychographic and demographic profiles of target users. 
  • Develop scenarios, task analysis, and user stories for a chosen application. 
  • Create mind maps, information architecture, and detailed wireframes. 
  • Design information visuals and simple data visualization layouts. 
Unit 5

UX Projects & Usability Evaluation 

  • Design a complete web or mobile UI project (dashboard / product interface). 
  • Design interfaces separately for Android and iOS platforms following design guidelines. 
  • Conduct heuristic evaluation using usability rules and document findings. 
  • Design and perform usability tests (low-fidelity and high-fidelity prototype testing). 
  • Analyze usability test results and prepare a UX evaluation report. 
  • Perform A/B testing and iterate designs based on insights. 
  • Conduct remote usability testing and document feedback. 

Objectives and Outcomes

Course Description 

The increasing possibilities with interactive technology as opened to virtual classrooms for teaching and educating the students. Research has proven that interactive teaching using such visual technologies is much more effective than the traditional methods which help students understand and gain knowledge better. Virtual reality is used in many training scenarios as it consists of a wide range of benefits for academia and industrial needs.

Course Objectives

The aim of the UI/UX course is to provide students with the knowledge of user- centered design, user -centered methods in design, graphic design on screens, simulation and prototyping techniques, usability testing methods, interface technologies and user centered design in corporate perspective. The course is organized around a practical project with iterative design of a graphical user interface to organize information about users into useful summaries with affinity diagrams, to convey user research findings with personas and scenarios and to learn the skill of sketching as a process for user experience design. The students will be given exposure to wireframing and Prototyping software in the various UI/UX Design tools.

Course Outcomes

COs Description
CO1 Create Graphic Design artworks of your own.
CO2 Explain the functionality of different design related software.
CO3 Solve problems of various layouts using various skills.
CO4 Use skill and knowledge for a better workflow.
CO5 Sketch the best design for a given project.

CO-PO Mapping

PO/PSO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8
CO
CO1 2 2 2  –
CO2 2 2 2 1
CO3 2 2 2 1  –
CO4 2 2 2 1  –
CO5 2 2 3 1  –  –

Textbooks / References

  1. A Project Guide to UX Design: For user experience designers in the field or in the making (2nd. ed.). Russ Unger and Carolyn Chandler. New Riders Publishing, USA, 2012.  
  2. The Elements of User Experience: User-Centered Design for the Web and Beyond, Second Edition Jesse James Garrett, Pearson Education. 2011.  
  3. The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, Third Edition Wilbert O. Galitz , Wiley Publishing, 2007. 4. The UX Book Process and Guidelines for Ensuring a Quality User Experience, Rex Hartson and Pardha S. Pyla, Elsevier, 2012 
  4. Weathers David. (2021). “UX/UI Design 2021 For Beginners: A Simple Approach to UX/UI Design for Intuitive Designers” (ISBN-13 : 979-8719605470)  
  5. Branson Steven (June 2020) “UX / UI Design: Introduction Guide To Intuitive Design And User-Friendly Experience” (ISBN-13 : 979-8653877315)  
  6. Anderson Gail. (2016). “The Typography Idea Book: Inspiration from 50 Masters” (ISBN-10 : 1780678495, ISBN-13 : 978-1780678498)  
  7. Slade-Brooking Catharine (2016). “Creating a Brand Identity: A Guide for Designers: (Graphic Design Books, Logo Design, Marketing”. (ISBN-10 : 1780675623, ISBN-13 : 978-1780675626) 

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