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Publication Type : Conference Paper
Publisher : IEEE
Source : 2025 International Conference on Computing Technologies & Data Communication (ICCTDC)
Url : https://doi.org/10.1109/icctdc64446.2025.11158908
Campus : Bengaluru
School : School of Computing
Department : Computer Science and Engineering
Year : 2025
Abstract : This paper presents a novel implementation of the popular 2048 game using a Turing Machine-inspired state management model. The game's grid is represented as a linear tape, allowing for clear and modular management of game states, including tile movements, merging, and score updates. The system uses Python and Pygame to deliver a dynamic and interactive gaming experience, integrating efficient algorithms to handle state transitions and game logic. The paper emphasizes the importance of structured state representation in game development, showcasing how abstract models like Turing Machines can simplify complex operations. Through this approach, the article not only replicates the mechanics of 2048 but also provides insights into scalable state management techniques applicable to more complex games or systems. The interactive design, coupled with real-time updates, ensures a smooth user experience while offering a foundation for experimenting with advanced game development concepts.
Cite this Research Publication : E. Balaji, C. Sai KushalYadav, M. Harshith, M. Sunil, Niharika Panda, Turing Machine- Inspired State Management for the 2048 Game: A Computational Approach to Game Logic and Efficiency, 2025 International Conference on Computing Technologies & Data Communication (ICCTDC), IEEE, 2025, https://doi.org/10.1109/icctdc64446.2025.11158908