Back close

Course Detail

Course Name Interdisciplinary Product Design: Lab to Land Studio
Course Code 26OEL231
Credits 3

Syllabus

Unit I—Introduction to Interdisciplinary Studies
  • Theory of Interdisciplinary Studies
  • William Newell’s Theory of Complexity: Understanding why single-discipline approaches fail in complex social systems.
  • The Process of Integration: How to move from “Disciplinary Insights” (e.g., ‘The drone must fly fast’) to “Common Ground” (e.g., ‘The drone must fly fast BUT be light enough to carry’).
  • Systems Thinking: General Systems Theory and its application in rural ecosystems.
  • Problem Framing: The concept of “Wicked Problems” in social development.
  • Collaboration Theory: The role of “Boundary Objects” (Prototypes) in facilitating communication.
Unit II—Empathize & Define: The Constraint Analysis
  • User & Contextual Input: Methodology for participatory design; mapping “User Constraints” (e.g., Budget, Literacy levels, Ergonomics) and “Functional Constraints” (e.g., Environmental conditions, Output requirements).
  • Engineering Input: Feasibility Analysis. Converting vague user needs into quantitative engineering parameters.
  • The Critical Trade-off: Analyzing Technical Feasibility versus User Constraints. (e.g., Balancing Cost vs. Durability or Portability vs. Power).
  • Output: The “Frozen Design Specification” (A unified technical document accepted by all disciplines).
Unit III—Ideate & Prototype: The Frugal Build
  • Action: Fabrication of the device strictly based on the frozen “Design Specification.”
  • Goal: Transforming theoretical trade-offs into physical reality using engineering and design tools (CAD, fabrication, and embedded systems).
  • Interdisciplinary Check: Iterative review of the physical form factor by non-engineering team members to ensure ergonomics and usability alignment.
  • Output: A functional beta prototype ready for field deployment.
Unit IV—Test & Validate: The Reality Check
  • Action: Deploying the prototype in a real-world scenario (Lab-to-Land).
  • Social Validation: Using social science tools to test “adoption” (ease of use, trust levels, and behavioral friction points).
  • Technical Validation: Using domain-specific tools to test “Efficacy” (Did the solution solve the core problem? Was the performance consistent?)
  • Goal: Verifying if the calculated “trade-off balance” (from Unit I) actually holds up in the field.
  • Output: A Field-Validated, Market-Ready Solution Report.

Course Description

This course introduces a “Lab-to-Land” pedagogy, bridging the silos of different academic groups. Unlike traditional theory courses, this is a Project-Based Learning (PBL) studio that operates on the “Innovation Pod” model. Students work in interdisciplinary teams to negotiate the complex lifecycle of product realization—from identifying vague community “pain points” to deploying functional hardware (beta prototype). The course emphasizes the translation of qualitative human and biological needs into quantitative engineering specifications, requiring students to navigate critical technical trade-offs to build solutions that are socially adaptable, biologically effective, and technically feasible.

Course Objectives

  1. To equip students with the ability to translate qualitative User & Contextual Needs into a precise Product Requirement Document (PRD).
  2. To analyze technical constraints and negotiate critical Feasibility Trade-offs (e.g., Cost vs. Durability, Portability vs. Power) to freeze a viable design.
  3. To apply rapid prototyping tools (CAD, 3D printing, electronics) to fabricate a functional “alpha prototype” based on strict constraints.
  4. To validate product success in a real-world setting using dual-impact metrics: Adoption (User Trust/Usability) and Efficacy (Technical Performance).

Course Outcome (CO)

  1. Translate qualitative user and domain observations into a feasible Engineering Product Requirement Document (PRD).
  2. Analyze and resolve critical technical trade-offs to freeze a viable design specification that meets conflicting interdisciplinary requirements.
  3. Construct a functional, field-ready prototype using rapid prototyping techniques that adheres to the defined constraints.
  4. Evaluate the solution’s impact by correlating Adoption Metrics (Human Factors) with Efficacy Metrics (Technical Performance) in a live field trial.

Course Evaluation

  1. Product Requirement Document (PRD)
  2. Beta prototype evaluation based on field trial.

Textbooks / References

Textbooks

  1. IDEO.org. (2015). The Field Guide to Human-Centered Design.
  2. Ulrich, K., & Eppinger, S. (2015). Product Design and Development. McGraw-Hill Education.
  3. Papanek, V. (1985). Design for the Real World. Academy Chicago Publishers.

References

  1. Newell, W. H. (2001). “A Theory of Interdisciplinary Studies.” Issues in Integrative Studies, 19, 1-25.
  2. Norman, D. (2013). The Design of Everyday Things. Basic Books.
  3. Prahalad, C. K. (2006). The Fortune at the Bottom of the Pyramid. Wharton School Publishing.
  4. Standill, L. (2018). Frugal Innovation: How to do more with less. The Economist.
  5. Wicked Problems (Don Norman): https://www.interaction-design.org/literature/topics/wicked-problems

DISCLAIMER: The appearance of external links on this web site does not constitute endorsement by the School of Biotechnology/Amrita Vishwa Vidyapeetham or the information, products or services contained therein. For other than authorized activities, the Amrita Vishwa Vidyapeetham does not exercise any editorial control over the information you may find at these locations. These links are provided consistent with the stated purpose of this web site.

Admissions Apply Now