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Course Detail

Course Name Virtual Reality, Augmented Reality, and Haptics for Learning
Course Code 24CLT651
Program M. Sc. Cognitive Sciences, Learning and Technology
Semester Elective
Credits 3
Campus Amritapuri

Syllabus

Unit I

Unit I: Overview of Virtual Reality, Augmented Reality and Teleoperation Systems

  • Introduction to the history and evolution of Virtual Reality (VR), Augmented Reality (AR), and teleoperation systems. Overview of haptic technology, Overview of different VR and AR headsets, haptic devices, and simulators, Application of VR and AR in learning and teaching environments.
  • Practical Component: Begin a course-long project to design a VR/AR application focused on enhancing learning and teaching. This project will serve as a practical thread that ties all units together.History of VR, AR, teleoperation, Haptics
  • Different headsets, haptics devices, simulators and its applications for Learning and teaching
  • start to design of an application for learning and teaching throughout the course

 

Unit II

Unit II: Introduction of VR/AR Applications

  • Introduction to users interfaces such as Unity 3D
  • Introductions to SDKs
  • Integrating hardware to software: connecting the VR/AR headsets to eg Unity 3D
Unit III

Unit III: Applications of Haptics VR/AR

  • Introduction to existing haptics/vr applications
  • Understanding the architecture of Haptics,/VR/AR application, electronic sensors and actuators, rendering
Unit IV

Unit IV – Project Work

  • design, development and implementation of application in the context of Learning and teaching

Summary

Prerequisite: NA

Summary: This course focuses on the basics of haptics technologies, VR/AR. In this technology there are different components(technology) involved like, electronic sensors and actuators, rendering and virtual
reality. These above mentioned topics discussed about the fundamental concepts of how to design, develop and test a basic haptic simulator tied with VR/AR which will help to improve the skills in different areas. Nowadays haptics simulators are very much used in teaching the skills in different areas like medical areas, vocational aspects. Gaming and entertainment is another area which is growing very fast. So this course will help the students to get an understanding about the haptics devices and VR/AR applications.

Course Objectives and Outcomes

Course Objectives:

  1. Understand haptics, which is the study of touch: involves human interaction with real, remote, and virtual objects through the sense of touch.
  2. Identify the primary mechanisms of human haptic sensing
  3. Understand virtual reality and teleoperation systems
  4. Develop skills at designing haptic based VR/AR systems in the context of learning and teaching
  5. Applying the concepts of Haptics/VR/AR to design, develop and implement an application

Course Outcomes:

  • CO1: : Understand haptics, which is the study of touch: involves human interaction with real, remote, and virtual objects through the sense of touch.
  • CO2: Identify the primary mechanisms of human haptic sensing CO3: Understand virtual reality and teleoperation systems
  • CO3: Understand virtual reality and teleoperation systems
  • CO4: Develop skills at designing haptic based VR/AR systems in the context of learning and teaching
  • CO5: Applying the concepts of Haptics/VR/AR to design, develop and implement an application

Skills:

  • Problem-solving using analogical reasoning.
  • Analytical skills in interpreting mental imagery and representations.
  • Understanding of the interplay between language, thought, and sensory processing.

Program outcome PO – Course Outcomes CO Mapping

PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9
CO1 X
CO2 X
CO3 X
CO4
CO5 X

Suggested Readings:

  1. Kern, Thorsten A. Engineering haptic devices: a beginner’s guide for engineers. Springer Science & Business Media, 2009.

Evaluation Pattern:

Assessment Internal External
Midterm Exam 30
*Continuous Assessment (CA) 20
End Semester 50

*CA – Can be Quizzes, Assignment, Projects, and Reports, and Seminar

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