Publication Type : Journal Article
Publisher : IAJC-ASEE
Source : International Journal of Engineering Research & Innovation
Url : https://ijme.us/cd_11/sessions_ent.htm
Campus : Amritapuri, Coimbatore
School : School of Biotechnology
Center : Amrita Mind Brain Center, Amrita RITE, AmritaCREATE
Department : biotechnology
Year : 2011
Abstract : The paper explains how we conducted research on desktop virtual reality (VR) in a college and technical education environment. It also describes what the research team discovered to be important factors in its successful implementation. The research project was conducted with a college and the Occupational Education Virtual Reality Research Team at Oklahoma State University with the purpose of determining the learning effects of desktop virtual reality (VR) in college and technical training. Participants were students from a two-year surgical technicians program and students from a career tech cent
Cite this Research Publication : Debra Steele, Argie Nichols, Argie Nichols, Debra Steele, James L Toppen, Richard A Meznarich, Chengcheng Li, Prema Nedungadi, Raghu Raman, Krishnashree Achuthan, Shyam Diwakar, Prema Nedungadi, Raghu Raman, Zaki Kuruppalil, Faruk Yildiz, Nedom Muns, Keith L Coogler, Jessica L Buck, Antonio Jose Soares, Chao Li, Jeremy Martin, Michele Dischino, James DeLaura, Judith Donnelly, Nicholas Massa, Fenna Hanes, Michele Dischino, Nidal Al-Masoud, Peter Baumann, Viatcheslav Naoumov, Zdzislaw Kremens, Patricia Backer, Belle WY Wei, Janet Sundrud, Hal Scholz, Kevin McFall, Basile Panoutsopoulos, Jeremy B Ross, Keith Vincent Johnson, Kevin W Varney, John Buoncora, Marvin Gayle, Danny Mangra, Walter Oakford Craig, Elena Brewer, Anthony Dalessio, Nikunja Kishore Swain, James A Anderson, Darby Bradley, Daudi Muhamed, Raghu Korrapati, Shiyoung Lee, Tom Munns, Rainer Fink, Ellen Onderko, Dale Henry Litwhiler, Sadeta Krijestorac, Elaheh Arabmakki, Jonathan Bagby, Anthony Shelley, Daniel Midden, Brad Deken, Chris Cowen, "Learning effects of desktop virtual reality (VR) environments in college and career technical training", International Journal of Engineering Research & Innovation, Volume 3, Issue 1 (2011)