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Simulating Consequences of Smoking with Augmented Reality

Publication Type : Journal Article

Thematic Areas : Amrita e-Learning Research Lab

Publisher : 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015

Source : 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015, Institute of Electrical and Electronics Engineers Inc., p.919-924 (2015)

Url : https://www2.scopus.com/inward/record.uri?eid=2-s2.0-84946219109&doi=10.1109%2fICACCI.2015.7275728&partnerID=40&md5=bd642af7f25afc15d8b2b9dc0646e9bc

ISBN : 9781479987917

Keywords : 3D game engines, Augmented reality, Educational context, Effective learning, Harmful effects, Information science

Campus : Amritapuri

School : School of Engineering

Center : E-Learning

Department : E-Learning

Year : 2015

Abstract : Visualization in an educational context provides the learner with visual means of information. Conceptualizing certain circumstances such as consequences of smoking can be done more effectively with the help of the technology, Augmented Reality (AR). It is a new methodology for effective learning. This paper proposes an approach on how AR based on Marker Technology simulates the harmful effects of smoking and its consequences using Unity 3D game engine. The study also illustrates the impact of AR technology on students for better learning.

Cite this Research Publication : B. R. Mohan, Kamal Bijlani, and Jayakrishnan, R., “Simulating Consequences of Smoking with Augmented Reality”, in 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015, 2015, pp. 919-924.

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