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AAROHAN’26
Junior Category Events

AAROHAN’26 » Junior Category Events

CIRCUIT WARS

Circuit Wars is an intense, hardware-focused competition where teams put their core electronics knowledge and practical skills to the test across three progressively challenging rounds. Moving beyond theoretical concepts, participants must rapidly identify electronic components and circuit symbols, assemble functional circuits from scratch to satisfy specific problem statements, and race against the clock to isolate hidden faults and repair pre-built hardware systems.

Round 1:

Identify (Qualifier)

Round 2:

Build (Implementation)

Round 3:

Debug (Advanced Troubleshooting)

Point of Contacts: 

Mokshta Aravind: +91 97410 87776
Anurag Anand Nair: +91 91483 87597

3

Members Per Team

3

Number of Rounds

EPIC QUEST

Epic Quest is an engaging quiz competition that takes participants on a journey through the timeless worlds of the Ramayana and Mahabharata. The event aims to promote awareness and appreciation of Indian culture, heritage, values, and traditional knowledge through an exciting competitive experience. The quiz will test participants’ knowledge, memory, observation, understanding, quick thinking, and teamwork through questions covering characters, relationships, important events, places, kingdoms, weapons, symbols, traditions, teachings, and lesser-known stories from the two great epics.

Round 1:

Epic Foundations

Round 2:

Who Am I?

Round 3:

Epic Chronicles

Round 4:

Dharma & Wisdom

Round 5:

The Ultimate Epic Challenge

Point of Contacts: 

Sai Sathwik: +91 78010 53072
D. Sai Tejesh: +91 89199 14412

5

Members Per Team

5

Number of Rounds

LABLOCK

Operation LabLock is a competition where teams race against time to resolve a simulated security lockdown at the Aavishkara Research Lab. The teams must navigate hands-on challenges across chemistry, physics, and electronics. Upon successfully completing each round, teams earn a clue letter given in Morse code. Once all rounds are cleared, teams must assemble their decoded four letters to identify a secret 4-letter scientific word (e.g., ATOM) to override the system lockdown and claim victory.

Round 1:

Separate the Mixture

Round 2:

Density Tower Construction

Round 3:

Circuits Quest

Pointers: 

  • The event will consist of multiple sub-rounds, with each sub-round focusing on a different universe or area of knowledge.
  • Each universe may contain multiple types of questions and challenges.

Point of Contacts: 

Samaathmika: +91 99941 16864
Saishree: +91 63607 21582

3 to 4

Members Per Team

3

Number of Rounds

LOST IN SPACE

Lost in Space is an immersive technical survival challenge where teams take on the role of astronauts stranded in deep space. Across three challenging rounds, teams will decode mysterious transmissions, engineer a safe landing system, and finally rebuild an emergency communication system to send an SOS signal. Only teams that successfully overcome the 1st and 2nd challenges will make it to the next stage.

Round 1:

The Unknown Transmission

Round 2:

Emergency Landing

Round 3:

SOS – The Lost Hope

Point of Contacts: 

Harsha Dhruthija: +91 89199 65961
Tanish: +91 73961 80088

3 to 4

Members Per Team

3

Number of Rounds

MATH OLYMPIAD

Math Olympiad is an intellectually stimulating competitive event designed to challenge participants’ mathematical aptitude, logical reasoning, problem-solving ability, and analytical thinking. The event aims to create an engaging platform for students to explore mathematics beyond conventional classroom learning and apply concepts creatively to solve challenging problems.

Participants will be presented with a carefully designed set of questions covering various areas such as logical reasoning, quantitative aptitude, algebra, geometry, number theory, puzzles, patterns, probability, and analytical problem-solving. The questions will test not only mathematical knowledge but also speed, accuracy, creativity, and the ability to think under pressure.

Each participant will attempt a set of carefully curated questions within a specified time limit. The questions may include multiple-choice questions, logical puzzles, and problem-solving challenges. Participants will be evaluated based on correctness, accuracy, and time taken, wherever applicable.

Point of Contacts: 

Kavya Hasini: +91 79898 43392
Ajay Siri Chandra: +91 93901 94818

3 to 4

Members Per Team

3

Number of Rounds

BATTLE QUEST

Battle Quest is a carnival-based team competition by FORGE Gaming Club, bringing together gaming and exciting real-world challenges. Teams of three will compete across multiple rounds designed to test knowledge, precision, problem-solving, coordination, observation, teamwork, and adaptability.

Teams must complete each challenge and progress through the rounds. The team that completes the entire challenge in the shortest overall time will be declared the winner.

Round 1:

Quiz

Round 2:

Dart Challenge

Round 3:

Roblox Challenge

Round 4:

Guess Who

Point of Contacts: 

Pranav Vipin Pillai: +91 80505 63387
Karthik Vijay Kumar: +91 80889 27283

3

Members Per Team

4

Number of Rounds

TECHNOVA – THE ULTIMATE MISSION

TECHNOVA is an interactive software-based competition for Classes 8-10, combining mathematics, logical reasoning, science, physics, basic electronics and problem-solving. Teams progress through five levels by choosing doors and solving increasingly difficult challenges.

Round 1:

The Gateway

Round 2:

The Choice Chamber

Round 3:

Crossroads

Round 4:

The Blackout

Round 5:

The TECHNOVA Core

Point of Contacts: 

Benazir K.: +91 70197 46376
Anoohya Runkana: +91 93593 46396

3 – 4

Members Per Team

5

Number of Rounds

THE LEADERSHIP LAB

The Leadership Lab is an interactive leadership simulation designed to test how participants lead, communicate, and make decisions under pressure. Participants are secretly assigned different leadership styles such as The Dictator, The Diplomat, The Risk-Taker, The Visionary, and The People Pleaser. They must work together to solve challenging situations while staying true to their assigned personas.

Round 1:

The Leadership Challenge

Round 2:

Crisis Mode

Point of Contacts: 

Shainehaa V. T.: +91 93455 50447
Hari Balaji: +91 90927 17763

3 – 4

Members Per Team

5

Number of Rounds

AI UNBOXED

This interactive workshop introduces students to the fundamentals of Generative AI, based on Salesforce Trailhead’s Generative AI Basics learning module. Participants will explore what Generative AI can do, how it is being used in real-world applications, and the technology behind modern generative AI through simple explanations, demonstrations, and interactive activities led by the Agentblazer team.

The session will guide participants through the online course and its completion, while making the learning experience more engaging and accessible for school students. No prior programming or AI knowledge is required. Participants will also receive Agentblazer stickers as event goodies.

Point of Contacts: 

Mitran Gokulnath: +91 93611 76218
Purvika Reddy M. K.: +91 96863 52090

1

Members Per Team

1

Number of Rounds

BITS AND BOTS

The TP Bot with Micro workshop introduces participants to the fundamentals of robotics, microcontrollers, programming, and basic electronics. Participants will program a simple TP Bot and learn how the Micro acts as the control unit to operate the bot. Through hands-on learning, students will understand how programming and electronic components work together to create a functional line-following robot.

Participants will learn about the TP Bot and connect the required components to a Micro control system. They will program the Micro using a beginner-friendly block-based environment and test the bot’s movement. Students will program, troubleshoot, and demonstrate the fully working TP Bot at the end of the session.

Point of Contacts: 

Neha: +91 90590 84764
Sharunya: +91 86676 06727

4

Members Per Team

2

Number of Rounds

BUILD. DRIVE. RACE

Build. Drive. Race! is a hands-on robotics workshop introducing students to robotics, electronics, Arduino, motors, and Bluetooth communication. Participants will learn the basics of robotic cars and assemble their own Bluetooth-controlled vehicles with guidance from mentors. The workshop concludes with interactive driving activities and challenges.

Students will assemble a robotic car using a chassis, motors, wheels, Arduino, and a Bluetooth module. They will learn the required circuit connections, basic Arduino programming, and Bluetooth control. The completed cars will be tested through obstacle navigation, racing, and precision driving challenges.

KEY TAKEAWAYS:

Participants will gain hands-on experience in robotic vehicle assembly, basic electronics, Arduino programming, motor control, and Bluetooth communication, while developing problem-solving, creativity, teamwork, and troubleshooting skills.

Point of Contacts: 

Devanathan: +91 73971 44848
Sreesankar: +91 82814 84967

2

Members Per Team

2

Number of Rounds

BUILD YOUR OWN TRAFFIC LIGHT

The Smart Traffic Lights workshop introduces participants to the fundamentals of automation and sensor-based electronics. Participants will understand and build a single-lane smart traffic light system. Through hands-on learning, students will interface sensors and push buttons to simulate real-world traffic management systems.

The traffic signal changes dynamically based on vehicle detection. Includes a manual push-button mechanism for pedestrian crossing. Students will assemble, build, and demonstrate the fully working model at the end of the session.

KEY TAKEAWAYS:

Participants will gain hands-on experience in basic circuit building, sensor integration, and practical automation problem-solving.

Point of Contacts: 

Roselina Bibin: +91 84313 61822
Anushka Mahesh: +91 86603 99162

2

Members Per Team

2

Number of Rounds

DEADLOCK

DEADLOCK is a fast-paced cyber-themed challenge testing cryptography, AI, logical reasoning, observation, and human-AI interaction. System Failure challenges teams to decode binary, Morse code, and ciphers to recover hidden information. AI or Not? requires teams to identify AI-generated images and justify their choices. Robot Glitch tests their ability to identify an incorrect instruction in a robot’s movement sequence on a 4×4 grid.

Hacker’s Password requires teams to connect clues such as numbers, symbols, QR codes, and riddles to crack a password. Human or Not? challenges teams to analyse a text conversation and determine whether they are interacting with a human or AI.

KEY TAKEAWAYS:

Participants will develop skills in cryptography, AI identification, logical reasoning, debugging, problem-solving, observation, and human-AI interaction while strengthening teamwork and decision-making under time constraints.

Point of Contacts: 

Aneesh Sagar Reddy: +91 72593 27006
Bhavana: +91 79770 39965

3 – 4

Members Per Team

5

Number of Rounds

DRONE WORKSHOP

The workshop provides participants with an introduction to drone technology through a combination of theory and hands-on experience. Participants will learn about drone components, flight principles, and safety before assembling and calibrating a drone kit. They will then learn basic flying techniques such as take-off, hovering, directional control, and landing, followed by an obstacle course testing their precision, control, and time management.

KEY TAKEAWAYS:

Participants will gain hands-on experience in drone assembly, calibration, troubleshooting, and piloting while developing teamwork and practical problem-solving skills. They will also understand real-world drone applications in areas such as agriculture, logistics, and surveillance.

Point of Contacts: 

Shreya Belawadi: +91 97315 09875
Pranav P. K.: +91 99029 87427

3 – 4

Members Per Team

2

Number of Rounds

FRAME GAME

The event introduces participants to the art of photographic thinking and visual storytelling through the visual worlds they already enjoy, including anime, cartoons, movies, games, comics, and everyday stories. In the first round, participants will explore the fundamentals of photography such as framing, composition, perspective, subject placement, visual balance, and storytelling through engaging visual examples. The second round focuses on interactive visual challenges, where teams will analyse frames, identify what makes an image effective, and make creative decisions about how a scene could be framed or reimagined.

The activities encourage participants to observe closely, think creatively, and understand how small visual choices can completely change the way a story is perceived.

KEY TAKEAWAYS:

Participants will develop an understanding of photographic composition, visual storytelling, perspective, and framing, while improving their observation, creative thinking, and ability to make intentional visual choices.

Point of Contacts: 

Haasini: +91 90709 08899

Jeevietha: +91 96637 64480

3

Members Per Team

2

Number of Rounds

SQL MURDER MYSTERY

SQL MURDER MYSTERY is an interactive, game-based SQL workshop where participants become digital detectives and solve a fictional murder case using databases. Teams investigate clues, execute SQL queries, connect evidence across tables, and identify the murderer through four timed challenges: Database Detective, Query Quest, Suspect Search, and Final Investigation. Teams earn points throughout the challenges for a maximum score of 100, with speed and accuracy used as tie-breakers.

KEY TAKEAWAYS:

Participants will develop basic SQL skills, logical reasoning, problem-solving, data analysis, and teamwork through an engaging mystery-based challenge.

Point of Contacts: 

Raja Praneeth: +91 96520 21844
Dishi Sharma: +91 77954 94170

4

Members Per Team

4

Number of Rounds

TINKERVERSE 3D

The workshop introduces participants to 3D modelling and digital design using Tinkercad through a hands-on learning experience. Participants will learn to create, modify, combine, and customise 3D objects using basic design tools and techniques. The workshop will progress from understanding the fundamentals of 3D design to creating their own models through guided activities. Participants will then apply their skills in a design challenge, where they will develop a creative 3D model based on a given theme or problem statement. The workshop encourages creativity, spatial thinking, and problem-solving while introducing participants to applications of 3D design in engineering, product design, prototyping, and 3D printing.

KEY TAKEAWAYS:

Participants in this workshop gain hands-on experience in 3D modelling, digital design, and prototyping using Tinkercad. They learn how to create and manipulate 3D objects, work with dimensions and spatial relationships, and combine multiple components to develop complete models. The skills acquired can be applied to areas such as product development, engineering design, architecture, prototyping, 3D printing, and digital fabrication.

Point of Contacts: 

Pravallika Jonnalagadda: +91 89710 34422
Kalyani D.: +91 97314 43327

3 – 4

Members Per Team

2

Number of Rounds

PROJECT EXHIBITION

The Project Exhibition invites students to present innovative projects and working models that provide solutions to real-world problems impacting society. Each team will showcase their project and demonstrate its functionality before a panel of judges. The aim is to highlight creativity, technical competence, and social relevance, encouraging young minds to think beyond textbooks and contribute towards meaningful change.

EVALUATION CRITERIA:
  • Uniqueness of the Idea: Originality and novelty of the project, offering fresh perspectives or innovative solutions.
  • Presentation Quality: Clarity, structure, and effectiveness in explaining the project to judges and engaging the audience.
  • Level of Technology Used: Sophistication of tools, techniques, and technology integrated, showcasing technical depth and innovation.
  • Social Relevance: The potential of the project to address real-world challenges and positively impact society.

Pointers: 

  • Laptops may be used for presentations, including digital models or simulations.
  • Supporting materials such as charts, posters, and diagrams are encouraged to enhance visual communication.
  • Use of the internet during the presentation is strictly prohibited. Teams must rely on pre-loaded content and offline resources to demonstrate their work.

Maximum 6

Members Per Team

Admissions Apply Now