Publication Type : Journal Article
Publisher : Volume 10, p.2979 - 2983
Source : Volume 10, p.2979 - 2983 (2015)
Url : https://www.researchgate.net/publication/283633100_Identifying_third-party-influenced_vulnerabilities_in_massively_multi-player_online_role-playing_games
Campus : Coimbatore
School : School of Engineering
Department : Computer Science
Year : 2015
Abstract : Massively Multiplayer Online Role Playing Games (MMORPG’s) provide an alternate reality to people who are constrained by the mundane world. According to pcgamer – the best selling gaming magazine worldwide, there are more than four hundred million people playing these multiplayer games concurrently. As a result, the investment of real world time and money has driven online gaming into a huge industry with its own economy and black market. The objective of this paper is to identify hitherto unidentified vulnerabilities in an MMORPG which people may use to exploit the virtual economy.
Cite this Research Publication : H. V. Kumar, Ritwik Murali, and Nair, A. M., “Identifying third-party-influenced vulnerabilities in massively multi-player online role-playing games”, vol. 10, pp. 2979 - 2983, 2015.