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Identifying third-party-influenced vulnerabilities in massively multi-player online role-playing games

Publication Type : Journal Article

Publisher : Volume 10, p.2979 - 2983

Source : Volume 10, p.2979 - 2983 (2015)

Url : https://www.researchgate.net/publication/283633100_Identifying_third-party-influenced_vulnerabilities_in_massively_multi-player_online_role-playing_games

Campus : Coimbatore

School : School of Engineering

Department : Computer Science

Year : 2015

Abstract : Massively Multiplayer Online Role Playing Games (MMORPG’s) provide an alternate reality to people who are constrained by the mundane world. According to pcgamer – the best selling gaming magazine worldwide, there are more than four hundred million people playing these multiplayer games concurrently. As a result, the investment of real world time and money has driven online gaming into a huge industry with its own economy and black market. The objective of this paper is to identify hitherto unidentified vulnerabilities in an MMORPG which people may use to exploit the virtual economy.

Cite this Research Publication : H. V. Kumar, Ritwik Murali, and Nair, A. M., “Identifying third-party-influenced vulnerabilities in massively multi-player online role-playing games”, vol. 10, pp. 2979 - 2983, 2015.

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