AI: THINK. HACK. CREATE. is an interactive three-round competition that introduces school students to Artificial Intelligence through critical thinking, prompt engineering, and innovation. Teams progress from identifying what is real and reliable, to challenging an AI system, and finally to designing an AI-enabled solution to a real-world problem.
AI or I? – Outsmart the Machine
Teams analyse images, short texts, scientific claims, and AI-generated responses to determine whether content is human-created, AI-generated, scientifically possible, or misleading. Participants must identify the clues behind their decisions and lock in a confidence level with each answer, rewarding both accuracy and the ability to recognise uncertainty.
The Prompt Jailbreak
Teams receive 10 minutes to interact with an LLM that has been given hidden rules. Their objective is to use creative prompt engineering to make the AI reveal three secret password fragments without directly asking for them. Teams are evaluated on the fragments uncovered, creativity of prompts, strategy, and successful attempts.
AI Inventors – Build the Future
Teams are given a real-world problem, a technology, and a limitation. They must design an AI-enabled solution within the given constraints and deliver a short pitch explaining the problem, solution, working, AI contribution, and their own contribution.
Point of Contacts:
Pavithra S.: +91 62826 98953
Akshita Dindukurthi: +91 80882 56995
Members Per Team
Number of Rounds
Mind Mosaic is a quiz and puzzle-based event designed to test participants’ general knowledge, logical reasoning, observation, memory, problem-solving, and quick thinking. The event is structured around multiple “universes”, with each universe representing a different academic subject or area of knowledge. These may include science, technology, geography, history, nature, sports, entertainment and other fields of general knowledge.
Within each universe, participants will encounter questions presented in a variety of formats rather than through conventional question-and-answer methods alone. These may include “What am I?” puzzles, patterns and sequences, logic-based challenges, visual identification, cropped or zoomed images, picture-based questions, connections, arithmetic-based problems, riddles, rapid-fire questions and other short problem-solving challenges. Thus, while each universe focuses on a particular subject or area, the questions within it may require participants to approach the subject in different ways.
Pointers:
Point of Contacts:
Samaathmika: +91 99941 16864
Saishree: +91 63607 21582
Members Per Team
Number of Rounds
TECH X is a fast-paced, team-based technology experience where students explore new ideas, solve interesting problems, and take on unexpected challenges. Participants will face different tasks that test their creativity, logical thinking, communication, teamwork, critical thinking, and decision-making skills. Each challenge will bring something new, requiring teams to think on their feet, experiment with different approaches, and choose the best way forward. The experience encourages students to be curious, work together, question outcomes, learn from their attempts, and develop a better understanding of how technology can be used effectively and responsibly.
Prompt Match — Precision Challenge
Teams are shown a set of reference images and must study their visual details, including subjects, objects, positions, environment, colours, lighting, and overall composition. Using an AI image-generation tool, teams create prompts that aim to reproduce the given image as closely as possible.
AI Audit — Think Before You Trust
Teams are presented with AI-generated responses containing different types of errors and questionable information. These may include incorrect calculations, factual mistakes, flawed reasoning, misleading interpretations, unsupported claims, or inconsistencies with the information provided. Teams must identify the issue and determine the correct answer.
Point of Contacts:
U. Sravanthi: +91 81431 94926
R. Revathi: +91 81250 20498
Members Per Team
Number of Rounds
The Last Trace: Case of Dr. John is a team-based digital investigation challenge where participants take on the role of detectives and work together to solve a fictional murder mystery. Teams will encounter a series of puzzles, challenges and investigative tasks that test their logical reasoning, problem-solving, observation and basic computer science skills. The event is designed to be accessible to all students without requiring advanced programming knowledge.
The Code Breaker
Teams will face a series of short challenges involving logical reasoning, decoding, patterns, mathematics and basic computer science concepts. Each challenge will reveal a character of a final 10-character alphanumeric password. Teams must solve the challenges and determine the complete password within 45 minutes.
The Investigation
Round 2 begins immediately upon successful completion of Round 1. Teams will gain access to an interactive digital investigation and must analyse the information and clues provided to uncover the truth behind Dr. John’s murder. Participants will need to connect different pieces of information, identify inconsistencies and use logical deduction to determine the murderer.
Pointers:
Point of Contacts:
Sabith P.: +91 70347 52448
Laavya Sri Paruchoori: +91 88850 33475
Members Per Team
Number of Rounds
The workshop is designed to provide participants with an interactive introduction to aircraft design and aerodynamic performance through a MATLAB-based simulation environment. Participants will gain an understanding of fundamental aircraft concepts such as lift, drag, thrust, weight, stability, and aircraft geometry, while exploring how different design parameters influence overall aircraft performance. The workshop will utilise a specialised MATLAB extension/tool that enables participants to simulate aircraft configurations by modifying various input parameters and observing the corresponding outputs. Working individually or in teams of 1–2, participants will experiment with different aircraft design variables, run simulations, and analyse the resulting performance characteristics. This hands-on approach will help participants develop an intuitive understanding of the relationship between aircraft design parameters and aerodynamic behaviour.
KEY TAKEAWAYS
Participants will gain practical experience in MATLAB-based aircraft simulation and design analysis, along with a fundamental understanding of aerodynamic principles and aircraft performance. By varying design inputs and interpreting the resulting outputs, participants will develop an intuitive understanding of how parameters such as wing characteristics, aircraft weight, aerodynamic properties, and other design variables affect aircraft behavior.
Point of Contacts:
J. Nithish: +91 81479 38369
A. Uday Bhaskar: +91 95029 69915
Members Per Team
Number of Rounds
The Scratch Game Development workshop introduces students to the fundamentals of programming through Scratch, a visual and beginner-friendly coding platform. Participants will learn basic programming concepts such as logic, loops, conditions, and events through an interactive hands-on session. Following the workshop, participants will put their learning into practice by designing and developing their own interactive games in Scratch.
The event will begin with a guided introduction to Scratch and its core programming concepts. Participants will then explore the platform and learn how to create interactive elements, implement game logic, and respond to user inputs. After the learning session, participants will compete by developing their own Scratch-based games within the given time. The completed games will be evaluated based on creativity, functionality, implementation of concepts, and overall gameplay.
KEY TAKEAWAYS
Participants will gain practical exposure to programming fundamentals while developing their creativity, logical thinking, problem-solving, and computational thinking skills through game development. The competition will also encourage students to apply their knowledge independently and create engaging interactive projects.
Point of Contacts:
Nakul Diwya Manoj: +91 70121 24719
Chouhan Praneeth Singh: +91 99493 44661
Members Per Team
Number of Rounds
Mission Mars is an interactive space-themed challenge where students work as astronaut crews and complete a simulated journey from Earth to Mars. Participants take on challenges involving rocket science, space communication, navigation, problem-solving, and Mars exploration through hands-on activities such as rocket launches, decoding space signals, navigating a Mars rover, and designing a safe landing system. The activities introduce concepts like Newton’s laws, gravity, air resistance, energy, communication, and engineering design while encouraging teamwork, creativity, curiosity, and scientific reasoning.
KEY TAKEAWAYS
Participants will develop problem-solving, teamwork, logical thinking, creativity, and scientific reasoning skills while gaining an engaging introduction to space exploration and rocket science.
Point of Contacts:
Rayani Bindu: +91 99492 53901
Satwik: +91 99898 43322
Members Per Team
Number of Rounds
The workshop-cum-hackathon introduces participants to bio-inspired robotics, where mechanical design draws directly from the locomotion of animals in nature. Across 18 teams, the event runs through two teaching-and-practice cycles, each pairing a short theory session with an immediate hands-on, competitive build. In the first cycle, participants learn how 3D-printed links replicate specific animal movements, then compete to assemble their animal-based robot from these components. In the second cycle, participants are taught the fundamentals of simulating robotic motion, then compete in a simulation round to accurately model the locomotion of their assembled robot. By pairing structured teaching with competitive execution at every stage, participants leave with practical skills in mechanical assembly and robotics simulation, and a clearer sense of how nature informs engineering design.
KEY TAKEAWAYS
Participants gain hands-on exposure to bio-inspired mechanical design by assembling animal-based robots from 3D-printed links and understanding how each component maps to a natural motion. Through the competitive assembly round, teams build practical skills in mechanical troubleshooting, precision fitting, and time-efficient teamwork. The simulation teaching session and subsequent hands-on round further equip participants with foundational skills in motion simulation and validation, an essential step in modern robotics development.
Point of Contacts:
Shreya Belawadi: +91 97315 09875
Pranav P. K.: +91 99029 87427
Members Per Team
Number of Rounds