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Course Detail

Course Name Introduction to AR/VR Design
Course Code 26CSE334
Credits 3
Campus Amritapuri, Amaravati, Bengaluru, Coimbatore, Chennai

Syllabus

Unit 1

Foundations of AR, VR & MR

Difference between AR, VR, and MR, Applications in gaming, education, healthcare, and marketing,  Hardware & 3D Environment Basics, Overview of VR headsets and mobile AR devices, Input devices and sensors, Basics of 3D space: coordinates, scale, and perspective, Introduction to 3D navigation

Unit 2

Immersive UX and Development Tools

Principles of spatial UI/UX design, User comfort and motion sickness fundamentals, Overview of the Unreal Engine interface, Project setup and asset importing

Unit 3

AR/VR Environment Design & Interactivity

  • Designing basic VR environments (virtual rooms), Lighting and material setup
  • Marker-based AR concepts, Placing and anchoring 3D objects in real-world space, Gaze-based and controller interactions, Simple triggers and events
Unit 4

Audio, Optimization & Project Development

Rapid prototyping methods, User testing and feedback collection, Performance optimization techniques, Reducing latency and improving frame rate, Project planning and concept development, Project production and final presentation

Text Books / References

Textbooks

  • Stepping into Virtual Reality (2023) by Gutierrez, Vexo, & Thalmann
  • Augmented Reality: Where We Will All Live (2021) by Mark Pesce
  • Advances in Augmented and Virtual Reality (2022) edited by Verma & Paul

Objectives and Outcomes

Course Objective

To introduce students to the fundamentals of Augmented Reality (AR) and Virtual Reality (VR) and enable them to design simple, user-centered immersive experiences using industry-standard tools and platforms.

Course Outcomes

  • CO1: Explain the basic concepts of AR and VR technologies.
  • CO2: Design simple AR/VR experiences with user interaction.
  • CO3: Create basic 3D assets for immersive environments.
  • CO4: Create prototypes using AR/VR development tools.
  • CO5: Apply usability and experience design principles in immersive media.

CO-PO Mapping

PO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11
CO
CO1 2 2 1 1 0 0 0 1      
CO2 1 3 3 2 1 0 1 1      
CO3 1 1 2 2 0 0 0 1      
CO4 1 2 3 3 1 0 1 1      
CO5 1 3 3 2 1 1 2 2    

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